removing all image maps in a scene with a couple of clicks???
![Mistara](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/696/nZWPLNMIHHIVI.png)
is it possible to remove all image maps in a scene with a couple of clicks?
i'm testing a theory twould be faster to keyframe and test timing with only a plain gray diffuse on everything, then load all the textures as the last thing.
thanks :)
would be interesting to see only the bump maps to see exactly what it's doing.
Post edited by Mistara on
Comments
You could try applying a shader base like the ubershader. If you don't select ignore that removes them all.
I just use the Genesis Default Thing. I saved it as a Shader for just such use. Then just Apply it to all Surfaces on a item with Multi Select in the Surfaces tab. The Default Genesis thing comes with the G2 stuff I think.
Good point Jaderail. Alternately you could save your own shader preset of it and uncheck the bump/displacement before you save if you want to leave those in place.
clever! Thanks!!! knew i was coming to right place for help. :)