removing all image maps in a scene with a couple of clicks???

MistaraMistara Posts: 38,675
edited May 2014 in Daz Studio Discussion

is it possible to remove all image maps in a scene with a couple of clicks?


i'm testing a theory twould be faster to keyframe and test timing with only a plain gray diffuse on everything, then load all the textures as the last thing.

thanks :)

would be interesting to see only the bump maps to see exactly what it's doing.

Post edited by Mistara on

Comments

  • KhoryKhory Posts: 3,854
    edited December 1969

    You could try applying a shader base like the ubershader. If you don't select ignore that removes them all.

  • JaderailJaderail Posts: 0
    edited December 1969

    I just use the Genesis Default Thing. I saved it as a Shader for just such use. Then just Apply it to all Surfaces on a item with Multi Select in the Surfaces tab. The Default Genesis thing comes with the G2 stuff I think.

  • KhoryKhory Posts: 3,854
    edited December 1969

    Good point Jaderail. Alternately you could save your own shader preset of it and uncheck the bump/displacement before you save if you want to leave those in place.

  • MistaraMistara Posts: 38,675
    edited December 1969

    clever! Thanks!!! knew i was coming to right place for help. :)

Sign In or Register to comment.