How to adjust the Tension, Continuity, and Bias of a keyframe in the new DAZ studio timeline?
eric susch
Posts: 133
I can't figure out how to adjust the Tension, Continuity, and Bias of a keyframe in the new DAZ studio timeline. I've used graphmate and assume it works similar in the new timeline. I see the TCB fields on the bottom right but how do you adjust the values? I'm on the release version 4.12.0.86.
Comments
Select your T keypoint(s) on the target parameter (highlighted orange), and just type in the values you want. The graph will update live so you can see the effect right away.
I'm not sure I understand. The three fields next to TCB: on the bottom right of the timeline don't have any numbers in them, even when I click on a keyframe. You also can't click in them and get a cursor like the fields on the far left (Range: Current: FPS:) They are darker than the fields on the left giving me the impression that they are grayed out. Maybe I need to enable something in a menu somewhere so I can type in these fields?
Select the parameter(s) you want to adjust in the top half of the Timeline window. Their names and curves will appear in the bottom half. Click on a keyframe marker (T by default) in the top half (doesn't seem to do anything from the bottom half) and it will hightlight yellow-orange and values will appear in the three boxes next to TCB: (0.00 by default). Just type in some values and watch the curve change shape.
The display is a little finicky in that if you click away from the original point in the bottom half, the values remain and are editable, but do not do anything, even if you go back to the key. You have to change the value while on the key. I found that clicking away from a key marker on the top half will clear the values from the boxes, then you can select a new one with clean values. I haven't used it that much, but there are sure to be a few quirks to trip you up.
OK, I've got it working now. Boy, having to click on the keyframe in the top area in order to adjust the curve in the bottom is just about as counter intuitive as it gets. That's where I got tripped up. The animation interface is still clunky in a lot of areas, but hopefully they will be able to improve it in new versions.
Thanks so much for taking the time to explain in detail, with screenshots and everything!
Glad to help. I was looking at that myself a week or so ago. The bottom half could have overlapping parameters (if you use more than one) at a given key, so which one gets selected? The top half is unambiguous.
Expanding a dozen hierarchy objects to get a keyframe, scrolling on another pane to see his value, no spline interpolation handles, putting numbers by keys on three boxes... C'MON!! Worst keyframe system I've seen in 30 years. Limited, conter intuitive... my amiga1200 was easier to setup.