Base folder alias in DS Poser Library

In the DS Poser Library there seem to be these default base folders:

Camera
Figures (character, characters) ("Figures" itself doesn't seem to be used at all, at least I haven't found any instances - does it actually work)?
Expressions
Hair
Hands (hand, hands)
Light
Materials
Pose
Props
Scene

Some of them however seem to have some alias folder names that are used or will work for content paths (e.g. Hands: runtime/library/hand | runtime/library/hands).

I've added those I know above but do any of the other folders have valid aliases also?  I'm working on some code that's supposed to detect the Poser library paths used in data files so it's important that it gets all possible variants. 

Comments

  • fixmypcmikefixmypcmike Posts: 19,598

    Expressions = Face

  • TaozTaoz Posts: 9,971

    Expressions = Face

    OK, thanks.  Is "expressions" itself used or valid?

  • fixmypcmikefixmypcmike Posts: 19,598

    In DS the following folders display the following names (first entry is the folder name on disk, second is how it is displayed in DS):

    Character = Figures

    Face = Expressions

    Hand = Hands

    The other folders display name matches folder name.

  • TaozTaoz Posts: 9,971
    edited May 2020

    Hm, yes, that looks correct.  Just scanned 6900+ manifest files, removing all duplicate matches, and got the list below.  It looks like I was mistaken about "hand(s)" and "character(s)", the matches I got for these in a simple Explorer search appear to be from DAZ Library paths only.  They do not appear in any runtime/libraries/*/ paths.  A lot of misplaced folders do, though...

    runtime/libraries/face/
    runtime/libraries/pose/
    runtime/libraries/character/
    runtime/libraries/props/
    runtime/libraries/hand/
    runtime/libraries/light/
    runtime/libraries/hair/
    runtime/libraries/!daz/
    runtime/libraries/morphs/
    runtime/libraries/materials/
    runtime/libraries/!tw/
    runtime/libraries/camera/
    runtime/libraries/!b-man/
    runtime/libraries/!p3dav3mor/
    runtime/libraries/!p3dav3morii/
    runtime/libraries/!cdi/
    runtime/libraries/freja/
    runtime/libraries/!batlabs/
    runtime/libraries/3dsmorphs/
    runtime/libraries/!catbird/
    runtime/libraries/!3duniverse/
    runtime/libraries/scene/
    runtime/libraries/!ghd/
    runtime/libraries/jeanlucajrarn/
    runtime/libraries/shaders/
    runtime/libraries/alibeainjrem/
    runtime/libraries/!dna/

     

    Post edited by Taoz on
  • fixmypcmikefixmypcmike Posts: 19,598

    Yes, except for the 10 special folders all the rest are invisible.

  • KeryaKerya Posts: 10,943

    Those misplaced folders are usually used to contain the morph files ... they should be in "Runtime\Libraries\Morphs", but even Daz (see !daz ), didn't follow the rules. Don't move them!!!!!!!!! or else your pose files that are looking for those morphs aren't going to work anymore.

  • TaozTaoz Posts: 9,971
    Kerya said:

    Those misplaced folders are usually used to contain the morph files ... they should be in "Runtime\Libraries\Morphs", but even Daz (see !daz ), didn't follow the rules. Don't move them!!!!!!!!! or else your pose files that are looking for those morphs aren't going to work anymore.

    Thanks, I don't intend to move anything though, just collecting data, so no problem. 

  • Richard HaseltineRichard Haseltine Posts: 102,293
    Kerya said:

    Those misplaced folders are usually used to contain the morph files ... they should be in "Runtime\Libraries\Morphs", but even Daz (see !daz ), didn't follow the rules. Don't move them!!!!!!!!! or else your pose files that are looking for those morphs aren't going to work anymore.

    To be fair, I'm pretty sure the Morphs folder wasn't added until after the release of figures using the !DAZ folder.

  • KeryaKerya Posts: 10,943
    Kerya said:

    Those misplaced folders are usually used to contain the morph files ... they should be in "Runtime\Libraries\Morphs", but even Daz (see !daz ), didn't follow the rules. Don't move them!!!!!!!!! or else your pose files that are looking for those morphs aren't going to work anymore.

    To be fair, I'm pretty sure the Morphs folder wasn't added until after the release of figures using the !DAZ folder.

     

    OK, I don't remember when that one was added.

    It's ok, they are working ...

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