draping clothing over furniture?

I am trying to get a piece of clothing (Gen8 dforce Party Oahu shirt) to drape over a chair.  I've seen a tutorial on it and it seems to suggest it is rather easy with dforce clothes.  However, with the shirt, it remains stiff and just lies on  the chair without folding or collapsing. I do not have it parented to the Gen8 figure.

Any advice or good tutorial I can view to see how to do this.

Thanks!

Comments

  • fred9803fred9803 Posts: 1,564

    The shirt is designed to force but there's an area meant to not dforce (the collar). This will stop the garment from completely draping as a whole.

    Never fear... if you select all the surfaces, then go to Windows/Panes/Simulation settings, then apply dforce dynamic surface, this will get rid of the rigid collar and the entire shirt will drape.

  • ohenryohenry Posts: 5

    Anybody tried to do this recently?  I am not able to get it to work.

  • ohenry said:

    Anybody tried to do this recently?  I am not able to get it to work.

    With what? Many dForce clothing items are not wholly dynamic, which can be an issue when draping over furniture etc.

  • ohenryohenry Posts: 5

    Thank you for your response.  What you are saying makes sense.  However,  I am using the exact same piece of clothing from my content libirary (70's Gym Uniform shirt for Genesis 3 Females) that Rich Schafermeyer  uses in his forum pdf tutorial (see link in thread above)  and it does not work at all like it does in his tutorial.  This makes me think that something in the program has changed since  he created this tutorial.  Any information you can pass on a clothing item that you know this will work on would be greatly appreciated.

  • Maybe the product has changed in soem way, but ti currently has a weight map applied and that is freezing the cuffs and collar. You can remove that by, with the shirt selected

    1. Create>New dForce Weight Modifier Weight node
    2. activate Tools>Node Weight Map Brush
    3. right-click in the Viewport>Geoemtry Selection>Select All
    4. right-click in the Viewport>Geometry Editing>Fill Selected and set a value of 100%

    The shirt should then drape, though I can't guarantee it won't explode (it was OK in my quick test though).

  • ohenryohenry Posts: 5
    edited January 2021

    Thank you for trying to help me but I think the actual problem was collision Mode.  I was try to do it with collision mode set to "Better- Continuous: CCD Vertex-Face."   When I changed it to "Good- Discrete : Swept Vertex" it works like in the tutorial.  

     

    Post edited by ohenry on
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