Unable to save animated morphs
Hi guys. When I animate morphs, the only morph shape saved is the last shape set on the time line, so when I reload there is no animation of the morph. This has only happened since software revision 4.12.1.117.
Example: I load Gen 8 Male at frame 1. At frame 20, I increase the character scale, and also add bodybuilder morph to 100%. I play the animation and the character grows and becomes muscular over 20 frames. I then save the animation, but when I reload it retains the scale anim, but only remembers what shape the body builder morph was at when I saved and keeps that for the whole animation. i.e. if the playhead was at frame 0 when I saved then the bodybuilder morph remains at 0% for the entire animation. Likewise, if the playhead was at frame 20 or higher then the body builder morph remains at 100% for the entire animation.
This has been driving me crazy since the update and I have been waiting on Daz for an answer since 6th May. Please can anyone help??
Many thanks
Comments
Hi all.
I have the same problem and I am also waiting for corrections, frozen projects.
Help pls.
I’ve been having the same issues. I made a post and someone posted this link for me:
https://www.daz3d.com/forums/discussion/408166/bug-report-animators-beware-ds-4-12-1-117-deletes-values-keyframes-en-masse#latest
So apparently, they are aware of the issue and are working on a fix. I’m frustrated because this bug has been around for almost a month and there was no heads up when it was discovered earlier. I submitted a ticket and haven’t gotten a response yet. I lost a lot of the work I did in my project and cannot progress until this is fixed. Not to mention how slow it runs with larger projects but that is a different topic. I’ll be backing up Daz next time so I can revert to older versions if the updates are as buggy as this one.
Closed, please use the discussion linked above.