geograftable bodies

I was thinking it would be extremely useful but requires permission from DAZ if we could have geograftable bodies of all their figures to use with Genesis 8 heads.

Simply because not everything autofits or transfers well and is often a full body outfit with gloves or actually uses the body as the outfit.

Know one can frankenstein heads but I was thinking more along the lines of one skeleton and bone structure for export to things like iClone, Unreal engine etc and also ease of applying older poses and the head following.

while there obviously would be a seam it is better than no join at all and can be in a better place such as the base of the neck, skin matching not needed as a full body cloth/chainmail whatever texture the solution.

I guess the only issue is the legacy rigging not being compatible.

Comments

  • Gusf1Gusf1 Posts: 257

     "Simply because not everything autofits or transfers well and is often a full body outfit with gloves "

       I'm no expert but, isn't that what the clones are for? 

    "or actually uses the body as the outfit."

       This would require the UV's right?

    I believe there are coverters for all the generations of poses. 

                      Gus

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,229
    edited May 2020

    well yes I have those converters

    sometimes its not enough especially with HD morph features made for those particular generations which no conversion script can transfer as encrypted.

    just geografting the head or body would give the advantages of all generations without revealing the secrets 

    this would be like taking Cayman's geograft UV methodology one step further too

    Post edited by WendyLuvsCatz on
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