Is there a way to quickly reset the Iray Uber shader?
![Those Things](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/823/n7COZ6G1GX0GW.jpg)
If I've made a bunch of changes to the shader, and I just want to reset it back to its default values, is there a quick way to do this?
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If I've made a bunch of changes to the shader, and I just want to reset it back to its default values, is there a quick way to do this?
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I apply dzDefault shader (Shaders / Other) and !Iray Uber Base shader (Shaders / Iray / Uber)
Unfortunately, this doesn't work. Any images I plugged into the image channels on the Uber shader remain when I apply the dzDefault shader.
I believe what you can do is load a primitive (cube for example) it will load with the iray basic metallicity/roughness shader without any image and save it as a shader. Then you can apply it to anything that has image textures and it will remove them. At least it does for me. Hope that helps.
you mean copy/paste the surface properties? that method would work although you'd think there should be a way to do this in a couple less clicks.
lilweep Are you asking me?
just posing a question to the general audience
@Those Things "Any images I plugged into the image channels on the Uber shader remain"
What about removing the image maps then applying the dzdefault?
Right, create a primitive with the desired render engine active, select it and its surface (click with Surface Seection too), save File>Save as>Shader Preset. To apply select the target object and its surface(s), then double-click.
Ahhh, I gotcha. So, I'm just creating my own "reset" shader. You'd think there would be an easier route, but I'll give this a try. Thank you!
Once you have the shader preset, right-click on it and select Create Custom Action - then you can have it immediately available in the Scripts menu.
There's quite an easy way, yea. Show the shader mixer window, click apply, then apply Daz Uber shader. Done.
Huh...that actually is a pretty decent workaround. Thanks!