Translating/Rotating Bones
Faux2D
Posts: 452
Is there a way to translate/rotate bones in a hierarchy without affecting all the other bones? Given the cascading bones Bone_A is a parent to Bone_B which is a parent to Bone_C. Translating (or rotating) Bone_B will move Bone_C as well. Is there a way to move Bone_B alone without breaking the hierarchy?
I know the rotation and translate functions can be pinned but that doesn't really do much at all, the hierarchy still moves.
Comments
Not if the next bone is a child of the preceding bone Mr. Wuzzums.