Animation to Music issues
Hi
I'm trying to create an animation from music
Problem 1
If I add a wav file to Daz Studio and use the Daz Timeline the audio doesn't play, but it does play using the Animate2 timeline ?
Problem 2
If I add a wav file to Animate2 as an Audioblock it also plays OK but has a click at the start of play?
Problem 3
I've set the timeline to 24 as I was hoping it would be a bit easier to set 4 beats to a bar that way
Using Key mate I have animated a geneses figure to move12 times left and 12 times right over 24 frames however playing
it back using the Daz Studio time line all is OK, however using Keymate or Animate time line not all the animation work?
Problem 4
I have created a new block using the Daz Timeline in Animate2 with the above animations
Saved the Block to use later
Deleted the new block
Saved the scene without the animation and reloaded the scene
Added the new saved block
The models then do all sorts of things, keep resetting to null, or are in a different place and no animation present?
Comments
An Aniblock only saves the Motions on the figure, not the placement nor the time of the placement on the Timeline. The music play in DAZ Studio is only for ruff timing and a full Video editor of some type is is needed to add the music to the finished render files.
To match things well you will need both the AniBlock, and to fully rebuild the animation timed the best you can. Then render it out to Frames and then use a Video Editor to use the frames and music to get a better match to what will really play from the finished animation.
Hi Jaderail
Thank you for your reply
I have asked Go figure for there help, so ill let you know what they say in due course
They don't seem to have a video help on making new blocks at the moment
Whilst I appreciate that it only saves movement not placement, I don't understand why all these problems exist
You would think making a new block from the Daz timeline should work OK and not move the models to a different position
Kindest wishes
Keiron
I'm at a loss as to what you mean. You said you Saved the Aniblock (motion only) then you Cleared the Animation. You then opened a New Animate and added the Aniblock to your figures. They should stay exactly were you place them on the Frame Zero, but will need placed as like I say the Aniblock only has the motion in it. If AniBlocks Move the figure in the world axis on load (X, Y, or Z) something was done wrong in the Key Framing before they were converted to a AniBlock.
Apologies It doesn't seem to let me add a series of images
so Ill add them 1 by 1
I have added some images to show you what i mean
I haven't got as far as animating anything at this time
create new aniblock
Rename and save aniblock
Check aniblock has saved OK
reload original project
Hover over new aniblock
now add the saved aniblock to the newly reloaded scene
Compare the reloaded scene to the one with the new aniblock added
The Turtle has moved over to the right
He also seems to go back into the scene as well sometimes
I've added a null and parented the Turtle shell and drumkit to it otherwise the Turtle sometimes completely vanishes
of the screen
I was'nt expecting anything to move at the moment
Now delete the newly created aniblock
Figure moves again looks like it's set itself to zero this is where the Turle disappeared last time
but having a null held it on the screen
Here are the key frames from the loaded scene no animation yet
No aniblocks added
Every thing is supposed to go to Default load position (0,0,0) on save and such. I see nothing wrong here. That will happen as the files are read and applied and saved. That is normal procedure. As long as the finished animation works correctly you seem to be doing everything just right.
Hi Jaderail
With the drum kit added
I've just tried the following using Genesis
moved model right
resized
moved arms and legs
set hand to touch cymbal
created an Aniblock
saved
reloaded Genesis
figure moved to the right
Did the same thing with Victoria 4.2 worked no problem at all
on load figure zeroed
on adding aniblock Victoria moved to where I had positioned her, resized OK and applied the pose
Maybe be something to do with how the Genesis Model works with Animate2
Well that one I really can not answer, I use V4 and M4 much more in my work, most of my AniBlocks are built for them. And I do not think I have ever created a Genesis AniBock. I do know that the Genisis root node is different (at feet when selected) than the Gen4's (at hip) That could be the reason for the move. Maybe try to create one, AniBlock, on genesis and be sure the root node is selected at create. Tip the node is not on the feet that's just where the tool appears when selected.