Custom clothing morphs - Should I use "FIT TO" and "Smoothing" when exporting the OBJ?
GardenTurtle
Posts: 52
in New Users
Custom clothing morphs - Should I use "FIT TO" and "Smoothing" when exporting the OBJ.
Lets say I would like to create general morphs for a clothing item (e.g. elongate, widen or ultra-skimp), using "FIT TO" doesn't really seem needed or?
So when exporting the OBJ to Blender should I just unparent and "un"-smooth :-) the clohting item?
Thanks in advance.
Also:
It would be so much easier if there was an Ultra-Skimpy Addon or all clothing items came with Ultra-Skimpy morphs (okay maybe not shoes or hats).
(hmm skimpy shoes aka sandals)
(Still a bit stir crazy and only getting out once a week )
Comments
You would usually start with the zeroed (no pose, no morphs) item if making morphs that are not tied to a shape or pose.
Yeah I thought so. The test moprhs I made was fitted to a character and I had already morphs applied before exporting, and the results was weird after import back to DAZ (I did have the reverse deformation enabled).
I'll fiddle with it tomorrow.
Cheers