Custom clothing morphs - Should I use "FIT TO" and "Smoothing" when exporting the OBJ?

Custom clothing morphs - Should I use "FIT TO" and "Smoothing" when exporting the OBJ.

 

Lets say I would like to create general morphs for a clothing item (e.g. elongate, widen or ultra-skimp), using "FIT TO" doesn't really seem needed or?

So when exporting the OBJ to Blender should I just unparent and "un"-smooth :-) the clohting item?

 

Thanks in advance.

 

Also:

It would be so much easier if there was an Ultra-Skimpy Addon or all clothing items came with Ultra-Skimpy morphs (okay maybe not shoes or hats).

(hmm skimpy shoes aka sandals) laugh

(Still a bit stir crazy and only getting out once a week )indecision

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804

    You would usually start with the zeroed (no pose, no morphs) item if making morphs that are not tied to a shape or pose.

  • You would usually start with the zeroed (no pose, no morphs) item if making morphs that are not tied to a shape or pose.

    Yeah I thought so. The test moprhs I made was fitted to a character and I had already morphs applied before exporting, and the results was weird after import back to DAZ (I did have the reverse deformation enabled).

    I'll fiddle with it tomorrow.

     

    Cheers

     

Sign In or Register to comment.