Multiple collision object for DAZ figures

Member_257874Member_257874 Posts: 76
edited May 2020 in Daz Studio Discussion

I don't know if this could be done as a script or needs SDK work or if it's a feature request so please feel free to move if it's wrong here.

I just had the idea for a product that I'd like to buy but doesn't exist so maybe some creator would like to build one?

The thing is collision detection in Daz is actually pretty basic for conforming objects. While dForce works as a simulator like in other software, the Figure->Geometry->Add smoothing modifier gives a possibility to add collision to an object to fix poke-through. Now this only can select one object, or one part of an object but not like upper arm and hands ect. Or Genesis figure and underwear.

So the thing what I thought about was what if you could bake selected objects (Genesis + Underwear + Jeans + lets say a gun belt or knife for instance) into a new, rigged, fitable single object that's invisible. That object then would be fitted onto the figure like a bodysuit but would include all the additionally clothing or accessories geometry. Now when adding a smooth modifier, I could select this invisible object as a collision item and voila, have a quick way to fix poke through for clothing layers and/or accessories with in the fitmesh abilities of Daz.

Would this be possible for a Daz developer to create as a product?

Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,277

    Moved to Daz Studio Discussion - the Developer sub-forums are for people writing scripts or plug-ins, not for addressing the DS developers nor for making development suggestions for the application..

  • That's Ok. Hope a developer will read this and maybe get an idea for a new product, would be great!

  • Faux2DFaux2D Posts: 452

    Transfer utility -> Weight Maps -> Merge Hierarchies = combines two figures as one, keeping both rigs

    Or Geometry Tool -> Geometry Edit -> Merge Fitted Figure's Geometry = best used for geografts, when merging it combines the 2 geometries as one, also keeping the vert order, also merging common vertices together

  • MasterstrokeMasterstroke Posts: 2,033

    Transfer utility -> Weight Maps -> Merge Hierarchies = combines two figures as one, keeping both rigs

    Or Geometry Tool -> Geometry Edit -> Merge Fitted Figure's Geometry = best used for geografts, when merging it combines the 2 geometries as one, also keeping the vert order, also merging common vertices together

    Sorry, I just can't get your first option to work. Nothing is changing,
    and I just cannot find your second option.
     

  • Faux2DFaux2D Posts: 452

    In the Transfer Utility, choose Source figure your body suit for example, and the Target figure your gun belt (or vice-versa). Then hit merge hierarchies. Unches the Faces Transfer. Then fit the body suit to the gun belt. Then go to the Geometry Tool -> right click -> merge fitted figure's geometry.

    The transfer utility merges the rigs (the bones setup), then the Geometry tool will merge the geometries. 

  • hansolocambohansolocambo Posts: 649
    edited October 2020

    Export all items colliding with your Genesis. Or use the very useful and free "GoZ for DAZ Studio" to send those objects to ZBrush. 

    Then eventually delete all polygons that won't collide, just for the sake of computational power. Merge all those objects into one. Send back to DaZ using GoZ. And there you have your collision object(s).

    Post edited by hansolocambo on
Sign In or Register to comment.