Dotify - does is work with hair and chlothing?

cherpenbeckcherpenbeck Posts: 1,413

Does anybody know if Dotify works with hair and clothing? Otherwise it will be of no use. Dots on the face, but not on the outfit - doesn't work.

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Comments

  • Silas3DSilas3D Posts: 619

    Hi Cherpenbeck, I designed the product for Genesis 8 Female figures rather than clothing, but given that it uses Iray decals and a geoshell it could be adapted to work with clothing - I'll post an example shortly!

  • Silas3DSilas3D Posts: 619
    edited May 2020

    Here's a very quick before and after. All you need to do is:

    1. Apply Dotify to clothing
    2. Delete `Dotify - Decal Blocker` and `Dotify - Autohide Faces`
    3. Make any adjustments you wish to the decal surface settings eg color, metallicy etc - you could even load in your own seamless opacity map in the `Cutout` parameter
    4. Render

    The reason I didn't implement direct support for clothing in this product is that UV mapping tends to be consistent so you don't have the size issues between UV islands, so you can apply textures directly to clothing with minimal stretching, and there's already a lot of merchant resources, shader sets etc for that purpose. My vision was to create something unique that would allow you to apply a consistent texture to a figure without worrying about UV mapping.

    If there's enough demand for it then I may consider doing a clothing/hair addon :)

     

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  • Silas3DSilas3D Posts: 619
    edited May 2020

    Here's an example with hair - a few more steps but doesn't take too long:

    1. Apply Dotify to hair
    2. Delete `Dotify - Autohide Faces`
    3. Select  `Dotify - Decal Blocker` (geoshell) and set the `Shell Node` in properties to your hair and turn off visibility for all surfaces but the scalp
    4. Apply base hair shader to your hair, then copy the scalp texture to the scalp surface in `Dotify - Decal Blocker`
    5. With the geometry editor tool, select the hair and turn off the scalp surface in the tool settings (this is to stop the decal from rendering for the scalp material - cutout opacity 0 has no effect)
    6. Make any adjustments you wish to the decal surface settings eg color
    7. Render

     

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  • ArtiniArtini Posts: 9,723
    edited May 2020

    It looks interesting - I am always after NPR look.

    Will be nice, if you could produce something like Algovincian NPR style:

    https://www.daz3d.com/forums/discussion/324736/algovincian-non-photorealistic-rendering-npr-2019-2020#latest

    Maybe your next product... just an idea.

     

    Post edited by Artini on
  • Silas3DSilas3D Posts: 619

    I'm familiar with Algovincian's extroadinary work - to attempt something like that would be literally years of work given the complex algorithms at play - so would unfortunately not be viable!

  • ArtiniArtini Posts: 9,723

    Thanks for the honest answer.

    I am still hoping, that some brave Published Artist will take an effort and make something similar to Algovincians's NPR approach.

     

  • ArtiniArtini Posts: 9,723

    Just want to clarify: could you post a render with Dotify applied to figure, clothes and hair at the same time.

    I hope, that it is possible.

     

  • Silas3DSilas3D Posts: 619
    Artini said:

    Just want to clarify: could you post a render with Dotify applied to figure, clothes and hair at the same time.

    I hope, that it is possible.

     

    Yes I can do this shortly, but bear in mind this will be very subjective  - I purposely created the product in sunch a way that you could make your own presets after tweaking.

  • Silas3DSilas3D Posts: 619
    edited May 2020

    Here's a very quick render - you can actually apply Dotify directly to the hair or clothing, you just won't be able to use the presets and will need to adjust scaling and other parameters manually.

    The only diffuse maps used in this product are for the eyes, brows and face lines, anything else you can recolor as you see fit! I included a light grey eye texture as well so that you can apply a color over the top to make your own.

    The second image is the same but with Girl 8 shape

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  • Silas3DSilas3D Posts: 619
    edited May 2020

    Double post

    Post edited by Silas3D on
  • Drogo NazhurDrogo Nazhur Posts: 1,164
    edited May 2020

    I do digital comics using DAZ3d. I've always wanted to do a story where a comic book character comes to life but the post render work was prohibitive. Now it might be doable. When can we expect a male version?

    Post edited by Drogo Nazhur on
  • Silas3DSilas3D Posts: 619

    My creative vision for this product was literally wanting to combine the comic book/pop art aesthetic with aspects of realism so it's good to know there is a demand for that!

    I mostly work with male characters myself and have often been frustrated with the lack of content in some areas - whilst I would like to do a male counterpart I need to see how the original product fares first, and it sounds like there is a demand for clothing/hair add ons so would probably come after that (and the product I'm currently working on).

  • cherpenbeckcherpenbeck Posts: 1,413

    Thanks for answering so fast, this makes your product a lot more usable.

  • Silas3DSilas3D Posts: 619

    Thanks for answering so fast, this makes your product a lot more usable.

    Pleasure! as mentioned in my previous comment it sounds like their is a demand for this shader system on clothing and hair, so I will seriously consider releasing an extra product that makes that easier without the manual steps.

  • jedijuddjedijudd Posts: 606

    Could that process be used for objects to?

  • Drogo NazhurDrogo Nazhur Posts: 1,164
    Silas3D said:

    My creative vision for this product was literally wanting to combine the comic book/pop art aesthetic with aspects of realism so it's good to know there is a demand for that!

    I mostly work with male characters myself and have often been frustrated with the lack of content in some areas - whilst I would like to do a male counterpart I need to see how the original product fares first, and it sounds like there is a demand for clothing/hair add ons so would probably come after that (and the product I'm currently working on).

    Well, I purchased the female version even though that is what I need the least. I'll be looking forward to the release of the other packages before I can begin my story.

  • dennisgray41dennisgray41 Posts: 823
    Silas3D said:

    Thanks for answering so fast, this makes your product a lot more usable.

    Pleasure! as mentioned in my previous comment it sounds like their is a demand for this shader system on clothing and hair, so I will seriously consider releasing an extra product that makes that easier without the manual steps.

    If you are trying to recreate the comic book coloring and shading it won't look right unless everything is done that way. Is there a post production method that could be applied to the whole scene?

  • Drogo NazhurDrogo Nazhur Posts: 1,164
    edited May 2020
    Silas3D said:

    Thanks for answering so fast, this makes your product a lot more usable.

    Pleasure! as mentioned in my previous comment it sounds like their is a demand for this shader system on clothing and hair, so I will seriously consider releasing an extra product that makes that easier without the manual steps.

    If you are trying to recreate the comic book coloring and shading it won't look right unless everything is done that way. Is there a post production method that could be applied to the whole scene?

    Generally what you say is true but I have a story in mind where comic strip characters come to life. So I would want ONLY that character (skin, hair & clothes) to have that comic book appearance. If I want the entire scene to have that apperance, that is easily done via other software after generating the image. ComicLife has it built in. So does MS-PowerPoint. Just to name a couple.

    Post edited by Drogo Nazhur on
  • ArtiniArtini Posts: 9,723
    Silas3D said:

    Thanks for answering so fast, this makes your product a lot more usable.

    Pleasure! as mentioned in my previous comment it sounds like their is a demand for this shader system on clothing and hair, so I will seriously consider releasing an extra product that makes that easier without the manual steps.

    If you are trying to recreate the comic book coloring and shading it won't look right unless everything is done that way. Is there a post production method that could be applied to the whole scene?

    Generally what you say is true but I have a story in mind where comic strip characters come to life. So I would want ONLY that character (skin, hair & clothes) to have that comic book appearance. If I want the entire scene to have that apperance, that is easily done via other software after generating the image. ComicLife has it built in. So does MS-PowerPoint. Just to name a couple.

    Oh, that is interesting. Which option in MS PowerPoint gives that comic look?

     

  • Silas3DSilas3D Posts: 619
    jedijudd said:

    Could that process be used for objects to?

    @jedijudd yes, you could apply this to any geometry with some manual tweaking as set out earlier in this thread.

    Well, I purchased the female version even though that is what I need the least. I'll be looking forward to the release of the other packages before I can begin my story.

    @drogonazhur thank you for the support!

    If you are trying to recreate the comic book coloring and shading it won't look right unless everything is done that way. Is there a post production method that could be applied to the whole scene?

    @dennisgray41 that wasn't my goal with this product - given that there's plenty of tools, photoshop filters and other software that help you achieve the overall comic effect. I wanted to give artists the flexibility to mix stylistic pop art and realistic PBR elements together in a unique product. Much like you could apply a realistic skin shader to a stylised figure like Aiko or The Girl.

  • ArtiniArtini Posts: 9,723
    edited May 2020

    My first render with Dotify of Acicia - https://www.daz3d.com/acicia-bundle-for-genesis-8-females

    Acicia04pic01Dot.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,723
    edited May 2020

    ... and with Dotify applied to most of the clothes. I skip applying Dotify to the hair - it seems too complicated, at the moment.

    Acicia06pic01Dot.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,723
    edited May 2020

    How to use these scripts from Dotify?

    Does one apply them to the camera?

     

    Acicia06pic01DotScr2a.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,723
    edited May 2020
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    Post edited by Artini on
  • Silas3DSilas3D Posts: 619

    Nice renders, @Artini!

    The readme included with the product tells you how the scripts work, but I'll tell you here as well - they will only work with Genesis 8 Female selected, as that's the primary use of the product - obviously the clothing and hair and other figures requires manual tweaking until a complementary product is created.

    • The `Camera - Close/Mid/Far` scripts change the Iray projection scale of the polka dot texture.
    • The `Camera - Sync Decal` is designed to prevent whats happening in your Underbelly render, by syncing the Iray projection rotations with the camera rotation.

    What I'd suggest is to load Genesis 8 Female in your scene and apply the presets/ scripts you want to her first, then reparent to Underbelly.

    In areas of high curvature you will still get a bit of stretching, but that can be minimised with small adjustments to the pose, camera rotation or the projection rotation settings.

     

  • ArtiniArtini Posts: 9,723

    Thanks, Silas3D.

    So the camera scripts should be applied to the Genesis 8 Female character and not the dotify shell itself.

     

  • Silas3DSilas3D Posts: 619
    Artini said:

    Thanks, Silas3D.

    So the camera scripts should be applied to the Genesis 8 Female character and not the dotify shell itself.

     

    Yes, all of the presets are applied when Genesis 8 Female is selected - I did this for convenience because of the multiple parts (decal, geoshell, autohide) it saves you having to select each part individually. Again this is all detailed in the readme so I would recommend taking a look at that when you have chance smiley

  • ArtiniArtini Posts: 9,723
    edited June 2020
    Silas3D said:
    Artini said:

    Thanks, Silas3D.

    So the camera scripts should be applied to the Genesis 8 Female character and not the dotify shell itself.

     

    Yes, all of the presets are applied when Genesis 8 Female is selected - I did this for convenience because of the multiple parts (decal, geoshell, autohide) it saves you having to select each part individually. Again this is all detailed in the readme so I would recommend taking a look at that when you have chance smiley

    I could not find any documentation in the file downloaded from Daz 3D - IM00070079-01_DotifyforGenesis8Female.zip

    Even worse, Daz 3D Product Index - http://docs.daz3d.com/doku.php/public/read_me/index/start

    does not list product numbers greater than 69999, and your product got number 70079.

    What kind of documentation file are you refering to (.PDF)?

    There are no readme file at all in the product zip.

     

     

    Post edited by Artini on
  • Silas3DSilas3D Posts: 619

    My apologies @Artini, DAZ evidently haven't fully updated the Documentation Center yet. Here is the readme:

    http://docs.daz3d.com/doku.php/public/read_me/index/70079/start

  • ArtiniArtini Posts: 9,723

    Ok, thanks for the link.

     

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