Always discovering new stuff in Daz Studio

JQPJQP Posts: 512

I've been using DS forever. At least 10 years, on and off. And there's still a ton of stuff I don't know about. For years I've been grousing about having to go back and forth, saving wearables to the Content Library and Saves to the Save Folder, and having to navigate through the directory structure with the File Explorer dialog. Then a couple days ago I realized that's what the little plus button in the Content Library window is for; it saves stuff right to the window you're looking at, in any format you want, so you can use the File>Save menu to take you to whatever project you're working on.

It's already saving me a bunch of time.

:D

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Comments

  • duckbombduckbomb Posts: 585
    edited May 2020

    Lol isn't it funny how certain things that some people have known forever are reveltoty to others?

    I did know about the plus sign, but until yesterday I didn't know control+shift clicking on a parents "eyeball" in the scene tab hid all of its children.  That's amazing and such a time saver!

    Post edited by duckbomb on
  • JQPJQP Posts: 512

    I didn't know that one either. Good tip, that will save some time. You probably know about Shift-click and CTRL-click to get custom options when loading poses? That can save some time, too, by skipping loading Pose Controls, for example. That can make a difference when you've got a heavy figure, or a figure loaded with conformers or whatever.

  • AllenArtAllenArt Posts: 7,172

    I didn't know any of that and I've been using it about 5 years now. smh.

    Laurie

  • TaozTaoz Posts: 9,979
    edited May 2020

    Never noticed that one before either.  Another one many don't seem to know is loading an object by dragging it into the scene with Alt pressed, then you can place it where you want.

    Post edited by Taoz on
  • JQPJQP Posts: 512

    Taoz, I never knew you could load stuff into DS by dragging it into the window (even from Windows Explorer) until relatively recently - like a year ago. Go figure. Didn't know about holding Alt until you told me. :)

  • TaozTaoz Posts: 9,979
    february7 said:

    Lol isn't it funny how certain things that some people have known forever are reveltoty to others?

    I did know about the plus sign, but until yesterday I didn't know control+shift clicking on a parents "eyeball" in the scene tab hid all of its children.  That's amazing and such a time saver!

    Just gave me the idea to try this on an objects "selectable" checkmark, it actually works for that also so all that all body parts can be made unselectable with one click. 

  • lilweeplilweep Posts: 2,561
    february7 said:

    Lol isn't it funny how certain things that some people have known forever are reveltoty to others?

    I did know about the plus sign, but until yesterday I didn't know control+shift clicking on a parents "eyeball" in the scene tab hid all of its children.  That's amazing and such a time saver!

    did.not.know.that.

  • Richard HaseltineRichard Haseltine Posts: 102,866

    The cmd/ctrl-click to affect all children is actually a fairly new feature.

  • JQPJQP Posts: 512
    edited May 2020

    A big part of the reason I've always loved groups is because I can turn visibility on/off for all of a group's children with a single click. But the other remains - parenting conformers to a figure just makes the hierarchy a mess. Sometimes you can't/shouldn't convert a prop to a conformer and have to leave it in the hierarchy, but otherwise... 

     

    Perrsonally, CTRL-click for vis will be really good for scene stuff.

    Post edited by JQP on
  • marblemarble Posts: 7,500
    JQP said:

    A big part of the reason I've always loved groups is because I can turn visibility on/off for all of a group's children with a single click. But the other remains - parenting conformers to a figure just makes the hierarchy a mess. Sometimes you can't/shouldn't convert a prop to a conformer and have to leave it in the hierarchy, but otherwise... 

     

    Perrsonally, CTRL-click for vis will be really good for scene stuff.

    Doesn't seem to work with "Visibility in Simulation " though. When I turn it off for the group and then check the individual items, each one is still visible. So I usually have to select the group and all of its children. 
     

  • macleanmaclean Posts: 2,438

    Speaking of ALT, many people don't know the old Poser legacy holdover - ALT+left-click on any parameter slider resets it to zero (or the memorised state). Also works for material channels in Surfaces.

  • GordigGordig Posts: 10,192
    edited May 2020
    maclean said:

    Speaking of ALT, many people don't know the old Poser legacy holdover - ALT+left-click on any parameter slider resets it to zero (or the memorised state). Also works for material channels in Surfaces.

    I didn’t know that was an old Poser trick. I use that like crazy. It also works on PowerPose: select a node, then click it again while holding Alt, and it resets all parameters. 

    Post edited by Gordig on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,622
    edited May 2020

    how many of you  know you can drag image files from explorer onto your surface parameters!

    eg Diffuse, bump etc

    I actually assumed it coming from iClone 3 in 2009 and was surprised others didn't know.

     

    edit to clarify, to the left side where you click to browse for texture maps not the slider

    Post edited by WendyLuvsCatz on
  • lilweeplilweep Posts: 2,561

    get out.

  • marblemarble Posts: 7,500
    maclean said:

    Speaking of ALT, many people don't know the old Poser legacy holdover - ALT+left-click on any parameter slider resets it to zero (or the memorised state). Also works for material channels in Surfaces.

    I also use this all the time but it can be annoying in that it often takes two or three clicks to register.

  • DaventakiDaventaki Posts: 1,624

    Some wonderful short cuts I did not know about!  Thank you all!

  • richardandtracyrichardandtracy Posts: 5,945

    Does anyone think a manual would hold this sort of info? Be nice if there was one & it did, wouldn't it?

  • PlantPlant Posts: 126
    edited December 2021

    Welll learnt some thing here

    Post edited by Plant on
  • cherpenbeckcherpenbeck Posts: 1,413

    That is one very good reason why we users need a manual!

    Not having one is the one thing which annoys me the most!

  • JQPJQP Posts: 512

     

    Plant said:

    Welll learnt some thing here, and just found out how to get the disapearing pointer back. On thr top left in daz studio press the icon of the pointer with the question mark you get the red sign moove it over somthing you can question and press. the pointer should be back.

    I always have to learn this one all over again. By the time I've forgotten it, the problem rears its head again.

  • carrie58carrie58 Posts: 4,037
    edited June 2020

    That is one very good reason why we users need a manual!

    Not having one is the one thing which annoys me the most!

     

    Ya but most of us don't even read the ReadMe's  for products how many would actually read a manual?

     

    Post edited by carrie58 on
  • SevrinSevrin Posts: 6,310
    carrie58 said:

    That is one very good reason why we users need a manual!

    Not having one is the one thing which annoys me the most!

     

    Ya but most of us don't even read the ReadMe's  for products how many would actually read a manual?

     

    The readmes aren't easy to find unless you use the Daz Deals add-on.   Besides, that's not an excuse.

  • FSMCDesignsFSMCDesigns Posts: 12,783
    carrie58 said:

    That is one very good reason why we users need a manual!

    Not having one is the one thing which annoys me the most!

     

    Ya but most of us don't even read the ReadMe's  for products how many would actually read a manual?

     

    Agreed. not opposed to there being one, I just know i'll probably never use it since I don't look at readmes and tend to delete documentation files out of my DS install..

  • Richard HaseltineRichard Haseltine Posts: 102,866
    Sevrin said:
    carrie58 said:

    That is one very good reason why we users need a manual!

    Not having one is the one thing which annoys me the most!

     

    Ya but most of us don't even read the ReadMe's  for products how many would actually read a manual?

     

    The readmes aren't easy to find unless you use the Daz Deals add-on.   Besides, that's not an excuse.

    For items you have purchased you can get to the read me:

    • by clicking the i icon to the right of the name in DIM
    • if DS has been allowed to connect, by right-click on the Product thumbnail>More Information
    • if DS has been allowed to connect by clicking the product thumbnail inside a product in the Smart Content pane
  • SevrinSevrin Posts: 6,310
    Sevrin said:
    carrie58 said:

    That is one very good reason why we users need a manual!

    Not having one is the one thing which annoys me the most!

     

    Ya but most of us don't even read the ReadMe's  for products how many would actually read a manual?

     

    The readmes aren't easy to find unless you use the Daz Deals add-on.   Besides, that's not an excuse.

    For items you have purchased you can get to the read me:

    • by clicking the i icon to the right of the name in DIM
    • if DS has been allowed to connect, by right-click on the Product thumbnail>More Information
    • if DS has been allowed to connect by clicking the product thumbnail inside a product in the Smart Content pane

    I don't need that.  I either use the link provided by Daz Deals, or, if in DS, I click to bring up the Daz browser.   What's needed is that Daz provides a link on the product page for customers who don't have Daz Deals installed, so that they can read it before making a purchase.

  • TBorNotTBorNot Posts: 370

    Not so irritated about the manual, but the context sensitive help is like, hover over a tab and the "help" says "This is a tab."  Oh, thanks a lot, very informative!  :-)

  • NorthOf45NorthOf45 Posts: 5,556

    You can find them easily from the Help link on the main page (Shop Technology Galleries Forums Blog Help) -> Wiki Documents -> Product Read Me's (under Main Topics). The Product Index is grouped by 1000's, then sorted alphabetically. You know the SKU, you know the product name.

  • almahiedraalmahiedra Posts: 1,353

    how many of you  know you can drag image files from explorer onto your surface parameters!

    eg Diffuse, bump etc

    I actually assumed it coming from iClone 3 in 2009 and was surprised others didn't know.

     

    edit to clarify, to the left side where you click to browse for texture maps not the slider

    I didn't know it or I forgot it in some point.

  • McGyverMcGyver Posts: 7,067

    At another site's forum they have a thread called the "The D'oh! Thread" where people contribute their "D'oh!" moments where they discovered some features of the software that they didn't know existed... over the years its accumulated enough info for them to have compiled an eBook... it would be cool to see something like that for DS.

    But I guess searching the internet for random information is part of the fun and adventure of CG art.

    No?

  • pdspds Posts: 593
    McGyver said:

    At another site's forum they have a thread called the "The D'oh! Thread" where people contribute their "D'oh!" moments where they discovered some features of the software that they didn't know existed... over the years its accumulated enough info for them to have compiled an eBook... it would be cool to see something like that for DS.

    But I guess searching the internet for random information is part of the fun and adventure of CG art.

    No?

    This is an older thread, but it has some great tips. There are probably others like it floating around the forums:

     

    https://www.daz3d.com/forums/discussion/185056/features-that-you-could-slap-yourself-for-not-figuring-out-sooner

     

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