2 big bugs got fixed! Slow group parenting & slow wearable saves!

JQPJQP Posts: 512

Congrats to the Daz team. I complain about problems so I should praise about solutions! These were both around so long, I didn't think anyone was working on them. But I fired DS up again recently and found these problems gone in the current version. It used to take FOREVER to change a human figure's parent from or to a group, now it's pretty much instantaneous. It used to take way too long for wearables to save out, now that's pretty much instantaneous, too. Both of these fixes will wind up saving me a ton of time, so thank you very much, whichever devs were responsible! Wish I could buy you a beer. :D

Comments

  • JQPJQP Posts: 512
    edited June 2020

    Update, the slow wearable saves bug isn't fixed. It just got "reset" when I had to do a clean install of Windows and Daz Studio. But they take longer and longer to save the more I use DS, to the point that they're now annoyingly slow again. The only thing I could think of was to clear the DSON cache, but that didn't fix it.

    If it keeps up, I'm going to have to abandon wearables again and go back to saving everything as a sub-scene.

    Post edited by JQP on
  • VisuimagVisuimag Posts: 571

    I know this is old, but it is behavior I can confirm I'[ve being dealing with the past 4-5 years. After a fresh install, things save the way they are suppoosed to (I can go right back to Studio after the save). But noqw, after things are saved, there is a "pause" of about 5-8 seconds before I can click anything in Studio again. I've tried numerous things, but to no avail. Multiple drives/PCs/installs later and the problem persists. 

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