FE Chinese Tea Restaurant - How to turn on ceiling lights?

Hi everyone,

Newbie here, started using Daz 3D about 1 month ago and bought some assets from the store.

I got the FE Chinese Tea Restaurant, but can't seem to find any parameters to switch on the ceiling lights? So the whole restaurant is dark when I put it in a night setting.

Any help/advice is greatly appreciated. Thanks so much!

(It also seems that the ceiling lights are pre-built as part of the ceiling and not individual lights?)

 

 

Capture1.PNG
2197 x 1357 - 2M
Capture2.PNG
2556 x 1371 - 4M
Capture3.PNG
2558 x 1320 - 2M

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804

    Try setting the Glass surface on the ceiling and the light strips to have a non-black Emission colour and adjust Tone Mapping to allow for the lower level of light (assumign you turn the dome and the headlamp off).

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited May 2020

    Just a crude render - I switched the Luminance Unit to W and did a quick gyuess on how many lights there were, then assigned a value that would give a reasonable value to each light; in Render Settings I turned the Auto Headlamp Always Off, set film ISO to 1600, and Environment Mode to Scene Only. Looking at the promos I suspect they may have instead set a point light just under each of the inset lights, which shouldn't be too fiddly in orthogonal view in Wireframe preview mode - for each block of lights get one point light to the right height in a side view, then duplicate it as many times as needed and use top view to place one under the middle of each light source.

    FE Tea Restaurant lights.jpg
    1000 x 1000 - 589K
    Post edited by Richard Haseltine on
  • darylfongdarylfong Posts: 6

    Try setting the Glass surface on the ceiling and the light strips to have a non-black Emission colour and adjust Tone Mapping to allow for the lower level of light (assumign you turn the dome and the headlamp off).

    Many thanks for the advice! So my dome is on, I'm using a night HDRI. And my headlamp is set to off. I suppose I can set ceiling to a Glass surface, but I can't individually select the light bulbs as they seem to be part of the ceiling?

     

     

  • darylfongdarylfong Posts: 6
    edited May 2020

    Just a crude render - I switched the Luminance Unit to W and did a quick gyuess on how many lights there were, then assigned a value that would give a reasonable value to each light; in Render Settings I turned the Auto Headlamp Always Off, set film ISO to 1600, and Environment Mode to Scene Only. Looking at the promos I suspect they may have instead set a point light just under each of the inset lights, which shouldn't be too fiddly in orthogonal view in Wireframe preview mode - for each block of lights get one point light to the right height in a side view, then duplicate it as many times as needed and use top view to place one under the middle of each light source.

     

    Based on the promo images I was also wondering if the creator made individual point lights for each one. I guess he did?

    Sorry, not sure if this a noob question, but may I ask apply Luminance Unit W to which layer - the ceiling layer? And just for my own info, how does that affect the inset lights individually, wouldn't it affect the entire ceiling?

     

    Post edited by darylfong on
  • Richard HaseltineRichard Haseltine Posts: 100,804

    In the Editor tab of the Surfaces pane with the model part selected you will see a list of surface groups on the left - Glass is one of those, and is - s far as I can see - just the covers for the lights. Making that emit light by setting the emissive colour to a value other than black on the right will give the light, and will enable several other properties including Luminance and the unit setting.

  • DMaxDMax Posts: 637

    In the Editor tab of the Surfaces pane with the model part selected you will see a list of surface groups on the left - Glass is one of those, and is - s far as I can see - just the covers for the lights. Making that emit light by setting the emissive colour to a value other than black on the right will give the light, and will enable several other properties including Luminance and the unit setting.

    That's another fantastic tip, Richard!

  • darylfongdarylfong Posts: 6

    Sweet! Alright, will give that a try. Thanks so much, Richard!

Sign In or Register to comment.