Is there an easy way to reduce the resolution of the hair to "base"?
handel_035c4ce6
Posts: 460
in New Users
Is there an easy way to reduce the resolution of the hair to "base"? What I mean the resolution of a hair which is created only for hight resolution and no matter if you change the option to "base resolution" it still remains in high resolution?
Comments
"Base resolution" only means "the original mesh before it was subdivided". Setting resolution to "base" won't reduce the poly count of something which has been created as high-res in the first place rather than subdivided because the high-res mesh is actually the "base resolution" for that item.
If you want to reduce the poly count of a hig-res figure you could try the decimator plugin.
I was thinking about something like this but do DAZ has such plugin?
Found it and it is 100 bucks. Better to find another more professionally made hair (not made by converting particles to mesh).
If you mean older hairs usign fibre mesh or the like, DS did not at the time have a built-in strand-based hair tool and so the hair had to be baked to geometry - it has nothing to do with the hair not being professionally made. I'm not at all sure Decimator, if that is what you were looking at, would be helpful since it would reduce the polygon count of the strands but I'm not sure it would reduce the strand count.