How to make a cloud tunnel?

I want to make something like this https://brothersofthebook.com/wp-content/uploads/2017/11/11-5-BO-Silhouette-of-Jesus-in-tunnel-of-clouds-and-light.jpg with the clouds if anyone knows of an easy way.

Thanks!

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,291

    Render a back-lit figure, that is oen with the lights almost behind it, save as tiff or png, and place that over the cloud photo you wish to use in an image editor.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,495

    I reckon a series of rings (toruses) diminishing in size with cloud transmapped textures could do it

    it's the challenge of fitting a texture to the torus UV

  • ChoholeChohole Posts: 33,604
    edited June 2020

    I would use a cube,  boolean it with a negative cylinder,  or possibly (as Wendy said) use a torus sequence. apply a volumetric cloud mat ,  the Bryce sun either rising or setting,  to give the back lighting,   But of course that is because I am a Brycer.

    Post edited by Chohole on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,495
    Chohole said:

    I would use a cube,  boolean it with a negative cylinder,  or possibly (as Wendy said) use a torus sequence. apply a volumetric cloud mat ,  the Bryce sun either rising or setting,  to give the back lighting,   But of course that is because I am a Brycer.

    LOL I know many ways I could do it in Carrara including replicating actual volumetric clouds, but that is not a lot of help to the OP cheeky

    in DAZ studio another way would be instanced transmapped planes and lots of patience arranging them

  • srieschsriesch Posts: 4,241

    There are some 3D cloud props available in DAZ Studio, although I haven't yet had a chance to try them.  Instances could be arranged in concentric circles with a LOT of patience, one of the various instancing plugins could be used to arrange them perhaps with somewhat less work, although it might be a challenge to keep each bit of cloud from looking like an identically shaped copy of the others.  The stacked 2D layers would probably be easier but might not allow the same lighting effects that the 3D objects would.  I'd like to see your results from whatever experiments you try as well as what you finally end up picking.

    Depending on your scene layout/preferences and what you currently own or your budget, you might be use another application to generate the clouds, then import that as a backdrop or environment sphere into DAZ Studio.  Any other application (Bryce, Carrara, etc.) can create a flat backdrop that you can use in DS. Your backdrop of course can't interact with whatever you do in DAZ Studio then, and care would need to be taken to match lighting angles realistically, but it could be done.  I have used Bryce to generate skypheres for use in DAZ Studio, there is a Bryce product to assist with this (or if you have the knowhow you can do it manually too.) , which works similarly to the flat backdrop but of course has the advantage of working correctly in reflections, allowing adjustment of camera angles, and so on.  You wouldn't be able to create the exact effect seen in your example with the feet within the tunnel, but could either do one floating within the tunnel or a combination of the backdrop and foreground to allow the bulk of the work done in an application more suited for it with postwork or something else to add a bit of forground cloud blocking the feet if you could get it to blend well enough.

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