lab coat for genesis female
I'm working on a project and I'm in need of creating a "female scientist" and in my mind, the most iconic thing about a scientist is the lab coat.
I picked up the Mad doctor for genesis male as it was on sale and I needed a lab coat for the male model as well and was happy that I had the option to use it with the genesis female and it all looked good, until I started animating. The lab coat didn't move with the female legs so the legs would move through the lab coat and this will not work.
So I started looking around and I see that the West part morgue and basement poses has the female in a lab coat so I was looking at the "items used in this scene" and it appears that they are using the doctor bundle on the Victoria 4 model.
I looked at the doctor bundle and it's compatible with V4, but doesn't mention genesis models
Is there a female lab coat for genesis?
I'm guessing the V4 is a newer model than the genesis from what I've seen in my searches above so maybe I should get that base?
Comments
Genesis is actually newer than Victoria 4...you can find out more information about the various figures and generations in this thread. Victoria 4 clothing will AutoFit to Genesis characters, although results vary, and I wouldn't necessarily expect it to work as well as the Mad Doctor coat.
You might also be interested in viewing the Compatibility Matrix.
I think that thinned the mud a little bit, thank you.
I went ahead and purchased the V4 base model as well as the Doctor Accessories and was playing around with them a bit.
No wardrobe items show up for the V4 model, the category isn't even there. But if I manually navigate or search and use the lab coat from the Dr accessories pack, it works perfectly and looks pretty good.
Funny thing is that same coat looks horrid on the genesis model as it form fits in a few places and not in others making the whole thing just look odd.
The lab coat from the mad dr. set looks great on the genesis model, but does not move around the legs during animation and will just not fit the V4 model as it won't form around the chest. (it renders IN the chest)
At least I got 1 combination working, which is all I needed. So that's good.
With long coats, skirts, dresses etc. you will, more often than not, need to use the body handles (extra bones attached to the hip or pelvis) or morphs to adjust the drape to accommodate leg movements - the only way to avoid this is with dynamic clothing, though that can have its own issues. I thought there was a dynamic lab coat, either here or on the Optitex site, which should be usable with most figures (if it isn't the figure the item was made for don't fit it, pose the figure to fit the coat as loaded, then pose the figure in a later frame with the rest of your animation carrying on from there and do an animated drape).
how do I do this?
I have a free Lab coat, which might be of use.
http://www.sharecg.com/v/68514/browse/21/DAZ-Studio/Genesis-Mad-Scientist-Lab-Coat
That looks really good, unfortunately not the style I had in mind.
Still wondering how this is done. I've tried searching the forums using various terms to see if it's come up and been answered before, but I haven't been able to find anything.
If I can do this and go back to using the Genesis model, well, that would make things so much easier for me (especially since that first lab coat I got looked the best)
It depends on the model - select the coat and look to see what morphs it has, expand the coat in the Scene pane to see the hip, then the pelvis below that, then see what bones are attached to the pelvis and try posing them.
Thank you, I will give that a go and see what happens. I'll also post back here to let you all know.
Been messing around a little and found something odd.
When I browse through the MDrLabcoat tree, I can see bones for left shin and right shin but changing any of the values (bend, rotation etc.) doesn't seem to have any effect. In the view pane where it usually places white box markers around the area selected, there are none, but it has the x/y/z arrow manipulator. So I click the box (clicking and dragging on the arrows didn't seem to do anything) and drag it slightly and behold, that half of the bottom of the coat bends to match the angle of the leg!
The weird part, as soon as I let go though, it goes right back to it's original position :(
here's a couple screen shots of what I'm talking about.
A new update since I found the "joint editor" tool.
I'm pretty confused now as the layout tree on the left has a left shin and right shin bone listed for the lab coat but when I go into the joint editor to link those bones to the models thigh bones, there is only a single series of bones going down the middle of the model. It doesn't split off into a left/right side at the pelvic area as I would have thought.
Is there a way to add bones and remap faces so I can split the bottom portion of the coat to left/right sides?
*edit*
uploaded a screen of the layout tree of the lab coat
The Shin and Thigh bone are hidden, that's why you don't see them. They are there, if anything, to make the coat sit better - sometimes if the chain of bones stops to soon the result can be odd posing. The bone you see is the LabCoat bone, which is an example of a body handle (or ghost bone) that you can pose independently of the figure, to adjust the drape of the clothes - in this case, presumably, the coat relies mainly on morphs rather than bones.
So this is fixable, I just need to learn how?
I'm not sure what you want to fix - the shin and thigh bones should be left alone, though you can add additional bones with unique names if you want extra body handles (though I have found it tricky to weight them sensibly, but I haven't had time to really work at anything for a while).
"out of the box" the bottom of the lab coat doesn't move with the legs of the model and if I try to bend that part of the coat, both sides move together so you can never have the model in a walking or running pose or animation as both legs will poke through the coat.
I found out last night it does this with the Male model as well, and that's the one it was made for.
So what I need to fix, is to have the left side of the coat move with the left thigh of the model and the right side of the coat with the right thigh.
If you select the right thigh or left thigh in the scene tab then go to the parameters tab and move the Pink rotation dial (it is called bend, but is hard to see) then each side of the coat can be moved independantly.
I don't see a pink rotation dial, unless you mean the "bend" slider bar. But so far any attempt to move the 2 halves separately from each other shows the half moving as I want while I have the left mouse button down and I'm making the adjustments. As soon as I release the mouse button, the half of the coat I'm adjusting "snaps" back into it's original position (and the lock icon in the slider bars is in the unlock position)
Have you checked the morphs in the coat? If those don't work adequately, yes you can use the Geometry editor Tool and Node Weight brush tool to edit the weight maps to make the coat move with the legs, but that will not always look good (hence the preference for bofy handles and morphs).
Wilmap is talking about the morphs in the coat, as noted found in the places she said to look in the coat. It works fine on my PC.
Sorry, I'm still very new to this and am unfamiliar.
So I found the scene tab (I thought the reference was to the Pose & Animate tab) and selected the thighs for the left and right bones in the lab coat and unhid them. But I still didn't see a pink dial, the only option I have is to scale them.
I tried to reparent them to the model's thighs, which sort of worked, the very bottom of the coat moves with the respective thigh, but the hip area of the coat distorts the opposite direction.
I thank you all for your patience with me and if you say you got it to work fine for you, then I know I will eventually figure out how to get it to work for me.
I'll keep playing and rereading these responses trying to understand the steps better.
*edit*
I tried the lab coat on the genesis 2 model and it works without any problems. I'll have to find another skin for the Gen 2 model since I need to create 2 versions of the same model and the skin I currently have works for the Gen 1 model but not the gen 2 and the lab coat I like works with the gen 2 but not the gen 1.