Using the timeline for dforce clothing simulation....Question

Once you have run the simulation and have the character pose and clothing drape you like, what is the best way to save the preset, without having all the timeline data, so you can bring the character into a future scene without having to play with the timeline scrubber?

JD

Comments

  • MelissaGTMelissaGT Posts: 2,611

    Once you have run the simulation and have the character pose and clothing drape you like, what is the best way to save the preset, without having all the timeline data, so you can bring the character into a future scene without having to play with the timeline scrubber?

    JD

    Hide everything in the scene except for that one item, set the resolution to base, export to .obj, and then re-import it as a morph. If you save the morph as a morph asset, you can use it again later, though obviously it will only work with the original simulated pose. 

  • jdavison67jdavison67 Posts: 650

    Once you have run the simulation and have the character pose and clothing drape you like, what is the best way to save the preset, without having all the timeline data, so you can bring the character into a future scene without having to play with the timeline scrubber?

    JD

    Hide everything in the scene except for that one item, set the resolution to base, export to .obj, and then re-import it as a morph. If you save the morph as a morph asset, you can use it again later, though obviously it will only work with the original simulated pose. 

    Ah...yeah that might be good, then I can set a new scene, pose the character, and save them both off as a subset....I think that will be fine...

    Thanks!

    JD

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