I need a morphing liquid

preferably in a cylinder shape so I can fill a vial with fluid and manipulate it to tilt or pour or move (for daz/poser)

Comments

  • GatorGator Posts: 1,312

    I'm interested in this too - doesn't necessarily have to be in Daz, for stills it's workable to import/export.

  • FirstBastionFirstBastion Posts: 7,852

    Small but learning curve, but this plugin can produce water that moves/morphs https://www.daz3d.com/fluidos-for-daz-studio

  • 3Diva3Diva Posts: 11,751

    Maclean has some drinks that have level and tilt morphs: https://www.daz3d.com/everyday-drinks also Sickleyield has a couple of rigged water products. I'm not sure if either of those would work for your needs or not. 

    If you have Mesh Grabber maybe that could help get the effect you want as well. 

  • CybersoxCybersox Posts: 9,085

    EdArt3D has a number of morphing liquid models at CGBytes (the pg version of renderotica).  And don't forget that you can stack multiple shapes and models if you're using the same liquid shader on all of them, so while there may be no one perfect model, you can usually combine two or three to get exactly what you want.   

  • WillowRavenWillowRaven Posts: 3,787

    Thanks, guys. I went with rigged water and everyday drinks. Wish me luck :)

  • 3Diva3Diva Posts: 11,751

    Thanks, guys. I went with rigged water and everyday drinks. Wish me luck :)

    Good luck! :D And yeah, as @Cybersox said, stacking two or three different liquid models together and using the same liquid shader on them could probably work as well.

  • HavosHavos Posts: 5,404

    It is very easy to create tilted liquid in a bottle or glass using post work. Basically render the container when full, and then again when empty, then in a photo editor (photoshop, gimp etc) put the liquid layer above the one without it, and use a straight delete brush to remove the unwanted liquid.

  • Roman_K2Roman_K2 Posts: 1,253

    Here is a version done with primitives. Figure-1 shows a cylinder and I have inserted the morphing terrain from Maclean's Everyday Morphing Primitives set, slicing into the cylinder. I tilted this terrain object -- it's really just a plain sheet of "nothing", with morphing controls, and it can be used to make a backdrop or a flag or a blanket or whatever -- and I warped it a bit; the warping morphs work something like D-formers. Then I used the Geometry Editor in DAZ Studio in drag mode to cut away the excess material around the cylinder, leaving only the round circle of the "water" surface in the cylinder.

    After thinking about it for a couple of minutes I switched to the morphing cup object in Everyday Morphing Primitives. I added the Iray Uber shader and "porcelain" surface to the cup, and I gave the "water" a bit of blue from Dumor's Iray Glass shader set and turned on some IG Iray Lights. From time to time some products come and go... this here Iray Glass set ought to do the trick though. As Havos describes it, two renders combined -- one with half transparency say -- in a sandwich of layers would make the water in Figure-2 more realistic. Oh, and turning on caustic optimization in the Render Settings is a good idea but takes longer.

    I am not really sure about "water" vs. "glass" Iray shaders but they appear to give similar results.

    figure-1.jpg
    1043 x 690 - 42K
    figure-2.jpg
    1043 x 690 - 59K
  • Roman_K2Roman_K2 Posts: 1,253

    If you have Mesh Grabber maybe that could help get the effect you want as well. 

    Heh heh... that one is definitely on my list!

  • macleanmaclean Posts: 2,438

    Nice one, Roman. I love seeing people do things with my products that I never thought of.

  • Roman_K2Roman_K2 Posts: 1,253

    The very first thing I noticed when I got into this (I spent several years thinking about how Jurassic Park was done; after a while furniture and rug merchants here started using T-Rex as a spokesperson, running through the store in TV commercials!) is that at the basic level there is no collision detect. So right off the bat it is easy to do outside-the-box stuff, like you can make Genesis sink down into the morphing plane until only the head is visible, add a sand texture, and then add a comic balloon on a semi-transparent plane facing the camera. Bingo the figure is saying "get me out of here!" or some similar schtick. smiley

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