G8F tongue will not zero no matter what!

Please see subject line. The character's tongue is twisted and to the side for some reason, and will not zero no matter what. I have trried it globally and by node. Nothing. Ideas?

Thanks!

Comments

  • LeanaLeana Posts: 11,848
    masi3vee said:

    Please see subject line.

    https://www.daz3d.com/forums/discussion/109161/please-put-your-question-in-the-post-body-and-the-title#latest

     

    masi3vee said:

    The character's tongue is twisted and to the side for some reason, and will not zero no matter what. I have trried it globally and by node. Nothing. Ideas?

    There might be a tongue morph saved with a non-zero value, so it is always applied automatically.

  • RenderPretenderRenderPretender Posts: 1,041
    Leana said:
    masi3vee said:

    Please see subject line.

    https://www.daz3d.com/forums/discussion/109161/please-put-your-question-in-the-post-body-and-the-title#latest

     

    masi3vee said:

    The character's tongue is twisted and to the side for some reason, and will not zero no matter what. I have trried it globally and by node. Nothing. Ideas?

    There might be a tongue morph saved with a non-zero value, so it is always applied automatically.

    I've searched high and low and can't find it. All of the tongue nodes' values are zero when I check them.

  • LeanaLeana Posts: 11,848

    It might not be a tongue morph directly, maybe a controller dial for an expression?

  • L'AdairL'Adair Posts: 9,479
    edited June 2020

    I've seen this before, when a morph is applied to a figure. You need to check the Parameters to see if any morphs are applied.

    • Select the figure in the scene.
    • Open the Parameters pane/tab
    • There are a couple of ways to find the morph.
      • First, click on the Currently Used option in the left column and scroll down the listed parameters, looking for any that apply to the tongue.
      • If you don't see anything applied to the tongue, it may be that the morph(s) are non-zero by default. You'll need to drill-down the pose controls. With the figure still selected, in the left column click on:
        • Pose Controls, then
        • Head, then
        • Mouth, then
        • Tongue
        • Depending on premium products you have purchased, you may see other options under Mouth for controlling the tongue.
      • Look through all the pose controls for the tongue. If a morph has a default non-zero morph, the value will have the same text color as those around it with a zero value.
      • If you find one like that, set it to zero.

    Does this help?

    ETA: Or as Leana suggested, it might be part of an expression dial. If so, that would show up under Currently Used, as mentioned above.

    Post edited by L'Adair on
  • RenderPretenderRenderPretender Posts: 1,041
    L'Adair said:

    I've seen this before, when a morph is applied to a figure. You need to check the Parameters to see if any morphs are applied.

    • Select the figure in the scene.
    • Open the Parameters pane/tab
    • There are a couple of ways to find the morph.
      • First, click on the Currently Used option in the left column and scroll down the listed parameters, looking for any that apply to the tongue.
      • If you don't see anything applied to the tongue, it may be that the morph(s) are non-zero by default. You'll need to drill-down the pose controls. With the figure still selected, in the left column click on:
        • Pose Controls, then
        • Head, then
        • Mouth, then
        • Tongue
        • Depending on premium products you have purchased, you may see other options under Mouth for controlling the tongue.
      • Look through all the pose controls for the tongue. If a morph has a default non-zero morph, the value will have the same text color as those around it with a zero value.
      • If you find one like that, set it to zero.

    Does this help?

    ETA: Or as Leana suggested, it might be part of an expression dial. If so, that would show up under Currently Used, as mentioned above.

    Thanks for all of this, buut nothing has worked. I may just have to work around it with this character. I have not yet tried to re-create the character from a default G8F, but I'm wondering if her tongue is non-zero out of the box.

  • RenderPretenderRenderPretender Posts: 1,041
    edited June 2020

    My investigation of this matter suggests that the problem initiates when the custom (commercial) character's head morph is loaded. So far, I have not found a workaround. Even using Edit to zero the shape/pose of the tongue and/or its nodes does not help.

    Post edited by RenderPretender on
  • vagansvagans Posts: 422
    masi3vee said:

    My investigation of this matter suggests that the problem initiates when the custom (commercial) character's head morph is loaded. So far, I have not found a workaround. Even using Edit to zero the shape/pose of the tongue and/or its nodes does not help.

    Load a base G8 then use the slider to apply the character's head morph. Does it still happen? If so, it sounds like an issue with the character.

  • scorpioscorpio Posts: 8,484
    edited June 2020

    Have you unhidden hidden parametrers?

    Post edited by scorpio on
  • HaruchaiHaruchai Posts: 1,983
    edited June 2020

    Which character is it? If someone else has it they could maybe see if it is replicated on their system.

    Post edited by Haruchai on
  • RenderPretenderRenderPretender Posts: 1,041
    vagans said:
    masi3vee said:

    My investigation of this matter suggests that the problem initiates when the custom (commercial) character's head morph is loaded. So far, I have not found a workaround. Even using Edit to zero the shape/pose of the tongue and/or its nodes does not help.

    Load a base G8 then use the slider to apply the character's head morph. Does it still happen? If so, it sounds like an issue with the character.

    I have contacted the vendor and they're looking into it.

Sign In or Register to comment.