What is 'CrossTalk Enabled' and is it better or worse for converting items to Genesis?

CypherFOXCypherFOX Posts: 3,401
edited December 1969 in Daz Studio Discussion

Greetings,
So while I used to do 3D stuff many decades ago, I missed out on a long stretch of Poser/DAZ Studio, and only really came into this with Genesis and V5. I have a TON of V4 stuff, mostly because I keep thinking that the Transfer Utility (and GenX for characters) will let me use it. And usually it does.

One thing I have absolutely no comprehension of, because I didn't go through that period of time, is what 'Crosstalk' is. I don't deeply care, because I'm not ever going to use V4 directly, but many clothing models come 'with' (or 'without') Crosstalk, and I want to know if one or the other would be better for converting to Genesis/Genesis2?

So the core question is, if I'm converting an item to G2F, does Crosstalk matter, and if so should I do conversions using the clothing model with, or without Crosstalk?

-- Morgan

Comments

  • LeanaLeana Posts: 11,812
    edited May 2014

    Crosstalk was a "bug/feature" in Poser that allowed morphs in clothing to auto-follow corresponding morphs in the figure it was conformed to. IIRC it had something to do with the way morphs were declared in the cr2.
    It never really mattered in DS even for V4 as DS made morphs in the clothes follow morphs with the same internal name in the figure by default, even if they were not setup for crosstalk. And for autofitting clothes it matters even less IMO.

    Post edited by Leana on
  • Richard HaseltineRichard Haseltine Posts: 102,285
    edited December 1969

    Cross talk is the morphs on one figure controlling the morphs on another - in Poser it was a bit of a bug initially, since it was very easy to have two figures locked together, and so some people made items designed not to cross talk. In DS the link only goes to the fitted to figure, so it isn't such an issue and one would usually use the cross-talk enabled version of an item.

  • BejaymacBejaymac Posts: 1,897
    edited May 2014

    CrossTalk has two meanings in the community, the good side of it is what we call "superconforming", this is when you conform a clothing item to a figure and the morphs in the clothing auto dial to match the morphs in the figure. Most of the Gen 4 clothing DAZ sell will "superconform" to most of the DAZ own brand of morphs, ie ++, A4, G4 etc.

    The bad side is when CrossTalk becomes a swear word, this happens in Poser when you have more than one figure in the scene, the first figure works fine and the clothing usually "superconforms" to it, it's setting up the second (or more) figure that CrossTalk can rear it's ugly head, instead of the morphs in the clothing linking to the morphs in the second figure, they instead link themselves to the morphs in the first figure. As a result most non DAZ clothing doesn't "superconform".

    Does any of this affect what you get out of autofit, it depends on the internal name of the morphs, if they match any of the internal names in Genesis then they will "superconform", but as most of those morphs are now useless you REALLY don't want that to happen so it's safer to just delete them.

    Post edited by Bejaymac on
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