Hexagon crashes while working with Text 3D Primitive
Dear community
I am new to Hexa (2.5.2.109) and everything works fine, except when working with 3D text primitives.
I just work on one single 3D character.
DG Mode is OFF, OpenGL optimization is on NO optimization, my NVIDIA 2080 has 3x buffering OFF and Threadened optimization OFF (that is what I found up to now surfing this problem in the internet).
BUT IT CRASHES! Very often, when setting higher tessalation, or when trying to weld some points of that character (after having ungrouped that objet to the root) it olso crashes trying to use utilities/triangulate n-gons...
Help me please, I am desasperate. when melting points of other 3D Proimitives as cubes or cylinders nothing crashes, Hexagon works, it's only when working with 3D text.
Any helpo is much appreciated, thanks a lot
Perficimus
Comments
I found that the Cararra 3D Text function was significantly more stable than the Hexagon text. The few times I tried text in Hexagon, only plain non-bevelled basic font like Arial tended to work. Cararra's text function is more robust. Admittedly I had both programs to choose from but Carrara certainly has some robust modelling features plus an excellent renderer..
One suggestion for Hexagon. Save out the text as an obj. Restart Hexagon. Then import the obj and work from there.
I'd suggest using the beta version instead. It's still buggy, but nowhere near as buggy as the official release. I've used it to create to create text objects with little problem. Like the "bee" object in the background...
This is on sale atm, save some hair ;-) https://www.daz3d.com/rw-letters-and-more
This has worked for me in the past:
1) Click the Text 3D icon and set tesselation to 3 and bevel to concave.
2) Enter text and validate.
3) Click the Average Weld icon and validate. This makes the text one object from seperate objects.
4) Click the Triangulate n-gons icon.
5) Then smooth by hitting PageUp one time (optional).
Interesting. I wonder if the new 64-bit version of Hexagon is any better? It works on one of my old computers where the previous one did not work at all. I seem to have trouble with the version on another old computer (soon to be erased) but in the meantime, through slow careful attention to what I was doing, I *have* been able to extrude 3D text from a polyline traced from 2D jpeg image displayed inside Hexagon. And afterwards I would triangulate the object and it goes over to DAZ Studio quite well. Again on this other computer I am not sure which Hexagon I've been using. Some of my programs are cross-linked and the whole thing is just begging a restore.
Too late for the hair but yes, that's a good one. There are also several other text sets in the store.
OT - I loved the rafting one by that vendor.
I wonder if I’ve noticed that as well. I think I have the beta version and it seems to be much better.
P.S. Aha! A forum bug! Just for fun I clicked on "Source" in the message editor and I entered the value (#146) for the true apostrophe... using Firefox my message did not display properly but when I go back into the editor to re-edit it looks great.
I am also using the beta version since it has less bug than the official release, I really hope they fix it soon.
I was having problems too especially after importing the Obj file into Daz. This pretty much nailed it. The big issue is that the text surface produces N-gons. The triangulate n-gons step is key.