Clear animation on neck size (genesis 2)

genius_3587271genius_3587271 Posts: 42
edited June 2020 in New Users

Somehow I've managed to produce an animation sequence where neck size of a genesis 2 male is changing during the sequence. I don't know how I managed to get into this state, but I'd like to find an easy way out of it.

I've tried "clear animation on selected items", selecting the neck - but that didn't help.

I can step through on the timeline & try correcting the value, but the wrong value seems to be keyed in on multiple frames - so doing this process manually will take ages. I can't find keys corresponding to the shaping attributes - I assume something like that must exist, but it isn't visible.

Am I missing a simple trick - or am I going to have to go through the whole sequence & correct this on multiple frames?

Post edited by genius_3587271 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804

    I suspect it's a property on the figure, not on the neck itself - check there and you should be able to seelct and delete the keys if it is.

  • I've done an "expand all" on the timeline - all I can find are the translate / rotate / bend / twist / side-side / up-down / front-back. 

    I've solved the immediately problem by correcting the errors on the multiple frames where it appeared to be keyed.

  • Richard HaseltineRichard Haseltine Posts: 100,804

    Ah, you might need to chnage what is displayed - you need Other (O) in the list at the bottom - currently it will be labelled TRS I think

  • Thank you - that's it.

    There are so many items on screen I've become blind to some of the content. Knowing about this will make things easier in future.

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