Anyone using iray probe light kit?
KINKYGR2014
Posts: 67
I am having trouble getting [iray probe light kit] this to work although iam not sure i do it correctly. I load the prop move the lights around, select it in parameters and play with the luminance slider. I am trying to light up a house but i cant seem to "get" light even when i move the slider 3x its original value eg from 400 to 1500
upped it to 5000 luminance still same :(
Post edited by Richard Haseltine on
Comments
The light iss till coming from "outside" so if you are inside a house it will largely or entirely block the incoming light, depending on what openings it has.
What is in your Render Settings>Environment>Environment Map? (See attached)
My bad then, i thought these were something different entirely(like emissive surfaces)
Okay, there's a bit of confusion going on here, and it can't be solved for you until it gets cleared up.
The first thing to establish is exactly what product you are using. There is nothing in the store called "iray probe light kit." Do you mean this product:
Iray Light Probe Kit by Kindred Arts
If so, then those are, indeed, designed to light interiors, and the light will not be coming from "outside" as Richard said. There are a lot of products with "light probe" in their names, and he probably thought, as I did, you were using one of those, which work with an HDR image loaded into the Environment Map. But the screen grab of your Environment Map shows the default one that comes with Daz Studio.
If you are using Kindred Arts' Iray Light Probe Kit that I linked to above, there is a thread dedicated to it, here:
Iray Light Probe Kit - Support and render thread (Commercial)
You can likely get any questions you have answered there. As for getting enough light out of the things, you should use the premade settings that are supplied with it, I think in a Utilities subsection of the product.
If you are not using that product, then please use the exact name of the product you need help with, and a link to it.
The probes have to be moved into position in your render for them to work. If they are behind a wall, outside or not in the camera view you wont see them.
The probes have to be moved into position in your render for them to work. If they are behind a wall, outside or not in the camera view you wont see them.
yes thats the one, i will read that thread thank you very much!
I think this might be the issue, i was having them just to the right of the viewport, i will retry! Thanks for the replies all
editing for future people who might be wondering, the "balls" or probes need to be inside the viewport,not right next to it. Put them in the scene make them invisible,render and ready! i had them left-right and top of my viewport window