Anyone using iray probe light kit?

KINKYGR2014KINKYGR2014 Posts: 67
edited June 2020 in New Users

I am having trouble getting [iray probe light kit] this to work although iam not sure i do it correctly. I load the prop move the lights around, select it in parameters and play with the luminance slider. I am trying to light up a house but i cant seem to "get" light even when i move the slider 3x its original value eg from 400 to 1500

 

upped it to 5000 luminance still same :(

Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804

    The light iss till coming from "outside" so if you are inside a house it will largely or entirely block the incoming light, depending on what openings it has.

  • mavantemavante Posts: 734

    I load the prop

    What is in your Render Settings>Environment>Environment Map? (See attached)

    Screen Shot 2020-06-06 at 2.39.20 PM.png
    382 x 129 - 24K
  • The light iss till coming from "outside" so if you are inside a house it will largely or entirely block the incoming light, depending on what openings it has.

     

    My bad then, i thought these were something different entirely(like emissive surfaces)

     

    mavante said:

    What is in your Render Settings>Environment>Environment Map? (See attached)

     

     

    557.jpg
    627 x 800 - 117K
  • mavantemavante Posts: 734

    Okay, there's a bit of confusion going on here, and it can't be solved for you until it gets cleared up.

    The first thing to establish is exactly what product you are using. There is nothing in the store called "iray probe light kit." Do you mean this product:

    Iray Light Probe Kit by Kindred Arts

    If so, then those are, indeed, designed to light interiors, and the light will not be coming from "outside" as Richard said. There are a lot of products with "light probe" in their names, and he probably thought, as I did, you were using one of those, which work with an HDR image loaded into the Environment Map. But the screen grab of your Environment Map shows the default one that comes with Daz Studio.

    If you are using Kindred Arts' Iray Light Probe Kit that I linked to above, there is a thread dedicated to it, here:

    Iray Light Probe Kit - Support and render thread (Commercial)

    You can likely get any questions you have answered there. As for getting enough light out of the things, you should use the premade settings that are supplied with it, I think in a Utilities subsection of the product.

    If you are not using that product, then please use the exact name of the product you need help with, and a link to it.

  • FishtalesFishtales Posts: 6,119

    The probes have to be moved into position in your render for them to work. If they are behind a wall, outside or not in the camera view you wont see them.

  • FishtalesFishtales Posts: 6,119

    The probes have to be moved into position in your render for them to work. If they are behind a wall, outside or not in the camera view you wont see them.

  • KINKYGR2014KINKYGR2014 Posts: 67
    edited June 2020
    mavante said:

    Okay, there's a bit of confusion going on here, and it can't be solved for you until it gets cleared up.

    The first thing to establish is exactly what product you are using. There is nothing in the store called "iray probe light kit." Do you mean this product:

    Iray Light Probe Kit by Kindred Arts

    If so, then those are, indeed, designed to light interiors, and the light will not be coming from "outside" as Richard said. There are a lot of products with "light probe" in their names, and he probably thought, as I did, you were using one of those, which work with an HDR image loaded into the Environment Map. But the screen grab of your Environment Map shows the default one that comes with Daz Studio.

    If you are using Kindred Arts' Iray Light Probe Kit that I linked to above, there is a thread dedicated to it, here:

    Iray Light Probe Kit - Support and render thread (Commercial)

    You can likely get any questions you have answered there. As for getting enough light out of the things, you should use the premade settings that are supplied with it, I think in a Utilities subsection of the product.

    If you are not using that product, then please use the exact name of the product you need help with, and a link to it.

     

     

    yes thats the one, i will read that thread thank you very much!

     

     

    Fishtales said:

    The probes have to be moved into position in your render for them to work. If they are behind a wall, outside or not in the camera view you wont see them.

     

    I think this might be the issue, i was having them just to the right of the viewport, i will retry! Thanks for the replies all

     

     

    editing for future people who might be wondering, the "balls" or probes need to be inside the viewport,not right next to it. Put them in the scene make them invisible,render and ready! i had them left-right and top of my viewport window

    Post edited by KINKYGR2014 on
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