Is it possible to import 3d scanned human meshes?
peninshullahorn
Posts: 26
in New Users
Hi,I'm a newbie 3d artist, currently studying zbrush and maya to make a photorealistic portrait of a 3d scanned human body.
I started to think that learning how to use daz would be a much easier shortcut to achieve my goal, instead of continuing my studies for zbrush and maya...and my question is related to this.
Now, I already have a 3d scanned data of one perticular person (A pro made my data for me), which consists of:
-An A posed body with neutral face
-An sitting body with various facial expressions
and these are already retopologized and textured using zwrap.
Now, my question is
1.Is it possible to import these 3d scanned data
to daz 3d ? Or would it be difficult?
2.My 3d scans are bold and naked. Can I add hair and cloth them with daz?
3.Can I rig these retopologized 3d scans in daz, to change poses? Also, can I rig facial expressions in the same way?
4.Can I reuse the texture I made with zwrap?
Sorry for making so much questions, but it would be very nice if someone could help me!
Comments
DS wiil import meshes, how quickly willl depend on the polygon count.
Yes, you can add clothing or hair - but depending on how close they were to the base shape of one of the figures it might take quite a bit ofd fiddling. Tou could use Strand Based Hair to aply non-dynamic strand hair directly to the mdoel, or better to a skull-cap cut out of the model.
Yes, you could rig the model - though if the scans are high-resolution it would be tricky (the ideal mesh has enough polygons to give some gradation to the bend, but widely enough spaced that there's no risk of their crunching together during bends). Bones can be anywhere, so yes you could rig rexpressions - though presumably there won't be any interior to the mouth or eyeballs beyond the exposed area,. unless you added them post-scan.
Assuming the textures match the UVs of the exported model then yes, they can be applied in DS.