How to set primitives dimensions?
wlashack_bd09c235e8
Posts: 0
in New Users
Hello,
I am new to DAZ 3D and cannot find how to set the values for the primitives that I put into my scene. For example I choose cube because I need to create a block 11 x 4 x 32 cm. So i add a cube to my scene and then I am searching where to set the dimensions I need. I found only percentual Scale parameter on each axis but I need something different. I need to set the dimensions values.
Can you help, please? Thanks.
Comments
No, you don't need something different. What do you think happens when you take a 1cm cube and scale it by 1100% on one axis, by 400% on another and by 3200% on the third? You can create objects with standard dimensions. The rest is basic maths.
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The easiest way is to create a 10cm cube. You'll see in the dialog that there's an option for m (meters) or cm (centimeters), so set that first. If you need a particular number of divisions, you can set that in the dialog too.
Next, go to Parameters and set the XYZ scale to suit. In your case, that would be Xscale 110% / Yscale 40% / Zscale 320% (These settings are for width/height/depth - change as neccessary)
Thanks a lot, now I understand the logic how it works. Solved.
When it comes to plane & cube primitives, its always easiest to start out with 1, 10, 100, etc., depending on what sizes you want to scale it to. Here's some formulas:
(Resulting Size) = (Starting Size) x (percent/100) Multiplying the size you start with by the decimal form of the percent(divide the % by 100) gives you the resulting size.
Percent = ( (Resulting Size/Starting Size) x 100) Dividing the resulting size(i.e. the size you want to achieve) by the starting size, and then multiplying the resulting quotient by 100 will give you the percent. This percentage, for example, is what you will want to put in for either the Scale(affects all axis), x-scale, y-scale, or z-scale of the primitive.
Its a handy tool when you're sizing & positioning primitives since the x, y, z axis for positioning/moving objects uses cm units(at least mine does). 1 m = 100 cm = 1,000 mm ; 1 mm = 0.01 cm = 0.001 m
Every square you see in the unrendered viewport denoting the ground is 1 square meter or 100 square cm.