Direction indicators stuck.

NedStarNedStar Posts: 3
edited June 2020 in New Users

Hey all. I've been using Daz for a few weeks now, slowly getting the hang of things.
Today while I was adding a group to my scene and moving some props over I suddenly had some "directional lines" pop up.  I'm not entirely sure what else to call em.
They are kind of in the way and obscuring vision. I've looked through to settings and keyboard layout to try and find out what could have caused this to no avail.

For clarification sake. I have nothing selected in the scene at all and these lines are still there.
They also are now stuck in scenes that didn't have em before at all.

Some help would be much appreciated.

 

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Post edited by NedStar on

Comments

  • fixmypcmikefixmypcmike Posts: 19,583

    From the Viewport options menu (4 horizontal lines with a triangle) untick "show center axes"

  • mavantemavante Posts: 734

    Also, if you don't have "Show center axes" unticked, the axes might not appear anyway depending on which tool you have selected. You may have mainly been using a certain tool for quite some time, then switched to a different one—intentionally or accidently—and that's when the axes appeared.

    Depending on which tool you select, different axes displays will appear for whatever item you have selected in the scene. For example, create a cube, and select it in the Scene tab. Then with the cube selected, click on the various tool icons across the top (or wherever you have your tools):

    • Scene Navigation: No axes
    • Node Selection: No axes
    • Universal Tool: XYZ translate axes will appear for the object, along with rotation rings (when hovered over), and small "cubes" on the axes for scaling
    • Rotation Tool: Only the three rotation rings will appear
    • Translate Tool: Only the XYZ translate axes
    • Scale Tool: Only the scaling "cubes" will be visible on XYZ, plus a central one to scale all

    For a long time I only used the Universal Tool. Then one day I must have hit a key combination or something, or inadvertently selected one of the other tools, and I had no idea why my axes disappeard and I couldn't get them back. I was lost without the axes! I said words my mama wouldn't want me saying until I figured out why they had disappeared.

     

  • NedStarNedStar Posts: 3

    Thanks for the response. I have "show center axes" off.
    Also the problem isn't always there.If I load in a new character the "axes" aren't present.
    Turning "show center axes" on actually doesn't seem to do anything either? I notice no changes in the viewport.

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  • mavantemavante Posts: 734
    nedstar said:

    Turning "show center axes" on actually doesn't seem to do anything either? I notice no changes in the viewport.

    The screenshot shows that you have the Scene Navigation tool selected. See the list in my post above. There will be no axes with that tool.

    Also, it looks to me (not certain) that you have the character's hip selected, and the hip isn't visible in the viewport, so I don't think you would see the axes even if you were using a tool that showed axes. You would have to zoom out so the hip was in your viewport.

  • NedStarNedStar Posts: 3
    edited June 2020
    mavante said:
    nedstar said:

    Turning "show center axes" on actually doesn't seem to do anything either? I notice no changes in the viewport.

    The screenshot shows that you have the Scene Navigation tool selected. See the list in my post above. There will be no axes with that tool.

    Also, it looks to me (not certain) that you have the character's hip selected, and the hip isn't visible in the viewport, so I don't think you would see the axes even if you were using a tool that showed axes. You would have to zoom out so the hip was in your viewport.

     

    The hip in this case isn't selected. I did a fresh right click > clear selection in the scene overview. Not sure what the black outline is either, noticed this as well.
    I've been using all the tools you've managed extensively already.
    Regarding "show center axes". The only effect I see from this is it showing the world center, so "0.0.0 of the scene"
    This wiki seems to indicate this as well?
     

    Show Center Axes: The origin of your scene appears in the exact center of the scene, at floor level. It is represented by red, green, and blue lines that intersect at the (0,0,0) point in your scene. Use the Show Center Axes option to toggle display of the origin on or off as needed.
     

    http://docs.daz3d.com/doku.php/artzone/pub/software/dazstudio/reference/vc_other

    As you can see in the following picture. I got the Rotational Tool selected along with the "head". This is working as intended. But now I still have the axes lines on some of my props. The "floating"  axes in the topright is my prop "group".
    Loading an older scene with different characters doesn't have this issue. Loading older scenes with this character in it however does.
    Adding new characters to the same scene or props also seem to not have the axes issue.

    Overall I'm just confused. None of my scenes had any weird axes lines at all prior to me adding in a single group as I was cleaning up one of my scenes that had a lot of props. Then I noticed the axes lines, reloaded my scene as I figured something went haywire. Only to find out that now all my older scenes with her in it now have this issue.
     

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    Post edited by NedStar on
  • mavantemavante Posts: 734
    nedstar said:

    But now I still have the axes lines on some of my props. The "floating"  axes in the topright is my prop "group".

    I owe you an apology, nedstar: Originally I didn't look at the image you attached to your first post, and mistakenly thought you were talking about the onscreen "helper" axes for the various tools. Mea culpa. Now I see exactly what you are talking about: the red, blue, and green perpendicularly crossing lines that have no tool gizmos attached at all (transition, rotation, or scale), just, literally, lines and nothing else.

    I ran into this exact same thing sometime months ago, in the heat of trying to meet a deadline, and was every bit as vexed by it as you. Unfortunately, I can't remember right now what I did to solve it, and I also am not able to get into DS right now. Now that the exact issue has been clarified, I'm hoping somebody will slide in here with an easy, "Oh, sure, you just ..." to fix it.

    If not, I will look when I'm home and able to open DS, and see if I can recreate it and remember what fixed it.

  • NedStarNedStar Posts: 3

    No apologies needed! Very much appreciate any indicators as to what I could be dungoofing.
    Glad to hear I'm not alone in having had this issue. If you do end up recreating the problem; I'd love to hear the fix!

    Many thanks for willing to dive into this, it is much appreciated.

  • mavantemavante Posts: 734

    I think I may have found out what's causing it.

    1. I created a cube.
    2. I created an instance of that cube.
    3. I created a group with the cube and its instance.

    With none of them selected in the Scene tab, there is a small line-only group of axes between the two cubes:

    Ghostly axes

    Hope that helps!

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  • NedStarNedStar Posts: 3

    Thanks for the quick reply! You are quite right, it is related to instances.
    I just used a fresh gen8 model and applied a "belly piercing" which creates an "instance belly". If I hide the belly in the scene tab the axes dissapear. If I unhide the belly it reappears.
    Now I took a look back at my original scene and removed all the instances related to the weapon. The axes were still on the hand of the character until I removed the group the gun was in from the character as well.

    So its clear the axes are coming from groups and instances. This also explains why my older scenes with the character in it has the axes and newer characters don't. She's the only character that has an instance on her (piercing).
    After some googling I found that one can apparently not hide group axes? https://www.daz3d.com/forums/discussion/329371/how-to-hide-a-group-s-xyz-cross
    So I assume by default instances and groups show the axes and this behaviour can not be disabled?

    In all honesty I probably had the axes lines already on the character but wasn't bothered by it as it was minor. The problem became apparent when I added a gunprop with instances to her hand which filled up her whole face of grids, making posing difficult. 
    Funny enough in my mind I legit can't remember seeing the axes lines show up on her face prior to adding the gunprop blush
    Now I can hide the groups and instances for posing purposes so these scenes are at lot more workable again. For that I give you my thanks Mavante!

    If anyone happens to know how to hide said axes that be great, if not I'm quite happy just to understand what was going on and having a viable workaround. Cheers!

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