Eyes are popping out
![Sylvan](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/577/nJHEE1S4U6MXL.png)
My G2M has a slight problem...
I have the eyes pointed to the camera and when I turn the camera, this happens.
Is this a known fault?
And if so, is there a fix?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/5a/32aa9bcb2505859f12d70374031d48.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/5a/32aa9bcb2505859f12d70374031d48.jpg)
strange.jpg
578 x 692 - 241K
Post edited by Sylvan on
Comments
Not getting that in mine... very odd...
It's a character on which I used a lot of dials. I am afraid that somewhere during the tweaking, something went wrong :(
i've experienced the eyeball popping in poser7.
Yes, I have had the POP happen on Dialed figures. It has lots to do with the Eye shaping and any morphs that control depth of eyes it seems. If those have very much offsets (Dialed in) I can get Bulging Eyes to full pops. Never figured out exactly which morphs were the cause. It seems once it starts they all can cause it.
You can try selecting both eyes together. Then go into Parameters, Transforms and using the Z slider, push them back in to their proper place. Re-save the character.
I do not know what causes it, although I see it if a custom v4 character is applied to G2 or G1 using GenX conversion program, although not to the extreme you show here.
Thanks for thinking with me!
I was about to try your ideas when I opened DAZ, loaded M6, and...the problem somehow fixed itself!
There is a little troll living inside my software and it scares me!
Mine usually stays comfortably inside my mouse, but once in a while, it will make its way up the wire and into the computer.