Is it possible to transform M4 Base into a G8 character?

DMaxDMax Posts: 637
edited June 2020 in New Users

Is it possible to transform M4 Base into a G8 character?

Michael 4 is my absolute favorite Daz character and I am wondering if there's any product which will enable me to "transform" M4 into a G8 character so that I can use all my G8 products on my transformed M4 character?
Is my request even making any sense? hahah thank you for your precious insights!

Post edited by DMax on

Comments

  • jesusaramenesjesusaramenes Posts: 177
    edited June 2020

    I've never tried it with this generation but I think using "genesis generation" by dimension3d does the job.

    edit : of course it doesn't do it all at once, and you need probably different converters to get a genesis 8 version.

    Post edited by jesusaramenes on
  • DMaxDMax Posts: 637
    edited June 2020

    I've never tried it with this generation but I think using "genesis generation" by dimension3d does the job.

    edit : of course it doesn't do it all at once, and you need probably different converters to get a genesis 8 version.

    That looks promising! Thanks to your tip, I just found a long forum thread about the GenX2 product and add-ons... I will go read up!
    Also, X2 only moves from M4 up to G3... so I will also have to look for a G3 to G8 convertor or just content myself with M4 becoming G3 which is already a huge win!!

    Thank you so much for your precious tip!!

    Post edited by DMax on
  • jesusaramenesjesusaramenes Posts: 177
    edited June 2020

    you're welcome ;) personally to have a really perfect result, I use genx then character converter from genesis 3 to 8 by riversoft art, then once the conversion is finished, I use shape splitter
    to save the desired shapes and then apply it to a clean genesis 8 base, it may seem tedious but it allows a perfect result ;)

    Post edited by jesusaramenes on
  • DMaxDMax Posts: 637

    you're welcome ;) personally to have a really perfect result, I use genx then character converter from genesis 3 to 8 by riversoft art, then once the conversion is finished, I use shape splitter
    to save the desired shapes and then apply it to a clean genesis 8 base, it may seem tedious but it allows a perfect result ;)

    Holy cow! That does sound tedious but definitely worth it if I can achieve my ultimate goal of working with a G8 body (bones and all so that I can use all G8 products) but with a handsome M4 face hahahah

    I am going to assume that I can save this conversion and load this new M4-G8 character instead of going through conversions with every new scene.
     

  • jesusaramenesjesusaramenes Posts: 177
    edited June 2020

    Yes it allows to save (simply) as a morph, and it corrects the bone, eye and finger problems I encountered ;)

    there are a lot of interesting characters through the generations and it's a good way to keep them and improve them ;)

    I'm sorry if I explained it badly, but I'm using a translator.

    Post edited by jesusaramenes on
  • DMaxDMax Posts: 637

    Yes it allows to save (simply) as a morph, and it corrects the bone, eye and finger problems I encountered ;)

    there are a lot of interesting characters through the generations and it's a good way to keep them and improve them ;)

    I'm sorry if I explained it badly, but I'm using a translator.

    You REALLY made my day! I have been trying so hard not to give up on M4 and now you made it possible!
    I am going to wait for a sale on those convertors and buy them all! Thanks so much!!

    ps. What's your native language? Sorry for making you go through all the language convertors talking about a body convertor hahaha

  • jesusaramenesjesusaramenes Posts: 177
    edited June 2020

    glad to have helped ;) lol yes it's redundant ^^ I'm French ;) let us know when you've succeeded in your conversion, it could help those who are looking for the same answers ;)

     

    edit : just a quick render using this method (before the existence of genesis 2 to genesis 8 convertor) with natasha from out of touch sell on renderosity

     

    natasha exemple.png
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    Post edited by jesusaramenes on
  • DMaxDMax Posts: 637

    glad to have helped ;) lol yes it's redundant ^^ I'm French ;) let us know when you've succeeded in your conversion, it could help those who are looking for the same answers ;)

    edit : just a quick render using this method (before the existence of genesis 2 to genesis 8 convertor) with natasha from out of touch sell on renderosity

     

    Cool! Donc vous etes un cousin! Merci encore, je reviendrai avec plaisir... une fois réussi biensur!... afin de partager les infos avec d'autres newbies! Je suis vraiment heureux!

  • Catherine3678abCatherine3678ab Posts: 8,337

    This enables G8 to wear the skins of M4: https://www.daz3d.com/legacy-uvs-for-genesis-8-michael-4

  • DMax said:

    glad to have helped ;) lol yes it's redundant ^^ I'm French ;) let us know when you've succeeded in your conversion, it could help those who are looking for the same answers ;)

    edit : just a quick render using this method (before the existence of genesis 2 to genesis 8 convertor) with natasha from out of touch sell on renderosity

     

    Cool! Donc vous etes un cousin! Merci encore, je reviendrai avec plaisir... une fois réussi biensur!... afin de partager les infos avec d'autres newbies! Je suis vraiment heureux!

    Ah vous êtes Canadien ? j'adore le Canada et les Canadiens :) avec un peu de chance je viendrai habiter chez vous un jour ;) encore une fois content d'avoir pu vous aidez, bonne journée ;)

  • DMaxDMax Posts: 637

    This enables G8 to wear the skins of M4: https://www.daz3d.com/legacy-uvs-for-genesis-8-michael-4

    Thank you Catherine! I purchased it but am now trying to understand the difference between the character convertors and the skin UV you mentioned. I am assuming one has to do with upgrading the "bones" from M4 to G8 while the other allows the M4-G8 character to utilise M4 skins instead of G8 skins. I definitely have to stop rendering for a couple of days to begin learning how all these work.

  • Catherine3678abCatherine3678ab Posts: 8,337
    edited June 2020
    DMax said:

    This enables G8 to wear the skins of M4: https://www.daz3d.com/legacy-uvs-for-genesis-8-michael-4

    Thank you Catherine! I purchased it but am now trying to understand the difference between the character convertors and the skin UV you mentioned. I am assuming one has to do with upgrading the "bones" from M4 to G8 while the other allows the M4-G8 character to utilise M4 skins instead of G8 skins. I definitely have to stop rendering for a couple of days to begin learning how all these work.

    I do not use character converters, or morph transfer utitlities, etc. {would not be upgrading the bones, but morphs - to make G8M look like M4 - and by the sounds of it, adjusting the existing rigging to the new morphs.}

    The legacy UVs come with instructions for use. Generally speaking first you load the geografts to the figure {it will look weird for a minute}. Then you apply the M4 skin you want to use {may have to load it first to M4 and save out new mat files 'cause the super old mat files are not read by present day D/S}. Then on the Surfaces Panel, select the lot and find the UV dial {can use the search bar at the top} and select the UV set for M4. Hopefully everything looks right. Again though the old mats would be for 3D rendering, so if rendering in Iray - need to apply an Iray shader. Holding down the Ctrl key while applying shader one can tell it to ignore maps. May have to reset a few bump/displacement maps. When done, save out a new mat file - saved to a logical place like a subfolder perhaps under the Genesis 8 male, characters, M4, etc.

    Post edited by Catherine3678ab on
  • Catherine3678abCatherine3678ab Posts: 8,337

    I do not own this one [yet] but it is very popular. Sickleyield also provides instructions with such products.

    https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8

    Autofit clones are not seen, they are used when fitting clothing to a figure. In this case, with G8M selected, loading a clothing piece from M4's closet, may have to right click on it in the scene to "fit to" - then a dialog with popup asking which figure it is for. One would select the M4 clone. And then hopefully the clothing looks okay. Many will, not all. If it's a keeper, File > Save As > Support Assets > Figure/prop assets ... to a subfolder for clothing, etc. Be careful that the 'author' is your handle, not to be overwriting original files. Making subfolders {in the save dialog} such as conversions is another idea.

  • DMaxDMax Posts: 637

    Thank you for both of the above... super useful! My main (first) objective is to be able to use M4 as a G8 character so that I can apply all the G8 clothing and poses, etc I will definitely spend a couple of days testing things and coming back to report to you guys... hopefully with good news :P  DAZ is new and interesting every day!

  • DMaxDMax Posts: 637

    you're welcome ;) personally to have a really perfect result, I use genx then character converter from genesis 3 to 8 by riversoft art, then once the conversion is finished, I use shape splitter
    to save the desired shapes and then apply it to a clean genesis 8 base, it may seem tedious but it allows a perfect result ;)

    @jesusaramenes : I found a Riversoft Character Converter from G2 to G8 (https://www.daz3d.com/character-converter-from-genesis-2-male-to-genesis-8-male-)... does this mean that in fact I would not need the extra G2-G3 plugin (https://www.daz3d.com/genx2-addon-for-genesis-3) for Dimension3D's "Genesis Generation" (https://www.daz3d.com/genesis-generation-x2)?

    Also, would you know the difference between Riversoft's Character Converter and Zev0's XTransfer (https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter)?
    I am simply so lost because it sounds similar and I don't want to end up spending a lot of money only to realise that it's not something I will need to convert M4 to G8.

    Also reading up on your Shape Splitter (https://www.daz3d.com/shape-splitter) suggestion.

  • DMaxDMax Posts: 637
    edited June 2020

    @Catherine3678ab I am so terribly confused now... so I studied and performed the Legacy UV product you had suggested... after attaching the M4 skin (saved material preset that I had to create) to a G8 base, the G8 character now looks 99.9% like M4....!??? (see the attached images... on the right is the M4-G8 and on the left is the original M4)

    Why didn't it take any character conversion or converter tool to make this happen? (I was expecting the outcome to be a G8-looking character with M4 skin)
    If this was achieved simply by using UV Legacy, then what purpose does a character conversion script serve?

    M4.png
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    M4-G8.png
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    Post edited by DMax on
  • LeanaLeana Posts: 11,691
    DMax said:

    you're welcome ;) personally to have a really perfect result, I use genx then character converter from genesis 3 to 8 by riversoft art, then once the conversion is finished, I use shape splitter
    to save the desired shapes and then apply it to a clean genesis 8 base, it may seem tedious but it allows a perfect result ;)

    @jesusaramenes : I found a Riversoft Character Converter from G2 to G8 (https://www.daz3d.com/character-converter-from-genesis-2-male-to-genesis-8-male-)... does this mean that in fact I would not need the extra G2-G3 plugin (https://www.daz3d.com/genx2-addon-for-genesis-3) for Dimension3D's "Genesis Generation" (https://www.daz3d.com/genesis-generation-x2)?

    Yes, converting to G2 with GenX then using the G2 to G8 convertor should work.

    DMax said:

    Also, would you know the difference between Riversoft's Character Converter and Zev0's XTransfer (https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter)?
    I am simply so lost because it sounds similar and I don't want to end up spending a lot of money only to realise that it's not something I will need to convert M4 to G8.

    Both convert characters between G3 and G8. They do it a bit differently, and both work well. Sometimes one works a bit better than the other on one character, sometimes the other does.

  • LeanaLeana Posts: 11,691
    DMax said:

    @Catherine3678ab I am so terribly confused now... so I studied and performed the Legacy UV product you had suggested... after attaching the M4 skin (saved material preset that I had to create) to a G8 base, the G8 character now looks 99.9% like M4....!??? (see the attached images... on the right is the M4-G8 and on the left is the original M4)

    Why didn't it take any character conversion or converter tool to make this happen? (I was expecting the outcome to be a G8-looking character with M4 skin)
    If this was achieved simply by using UV Legacy, then what purpose does a character conversion script serve?

    Morph conversion will convert the shape too. If you look closely, the face shape is rather different, you only have the texture.

  • DMaxDMax Posts: 637

    @Leana THANK YOU! It was a huge step for me learning this aspect of DAZ this morning and you guys are cementing my knowledge! But I am so happy that my new M4-G8 looks very similar to the original M4... although I will definitely still purchase the convertor in order to make M4 look 100% as he should :D It's indeed a very happy day for me today! BIG HUGS!

  • DMaxDMax Posts: 637
    Leana said:

    Morph conversion will convert the shape too. If you look closely, the face shape is rather different, you only have the texture.

    @Leana Does this script (https://www.daz3d.com/generation-4-legacy-shapes-for-genesis-2-male) also work like the other 2 character converters that we discussed earlier? This happens to be on Throwback today.

  • LeanaLeana Posts: 11,691
    DMax said:
    Leana said:

    Morph conversion will convert the shape too. If you look closely, the face shape is rather different, you only have the texture.

    @Leana Does this script (https://www.daz3d.com/generation-4-legacy-shapes-for-genesis-2-male) also work like the other 2 character converters that we discussed earlier? This happens to be on Throwback today.

    This isn't a script, and it doesn't convert morphs between figures. This is a set of morphs for G2M to make him look like M4, Hiro 4 or Freak 4.

    If you just want to make G8M look like M4 base, not convert other M4 characters, you could purchase that product, then use the G2M to G8M converter to convert the M4 shape from that product into a G8M morph.

  • DMaxDMax Posts: 637
    Leana said:
    If you just want to make G8M look like M4 base, not convert other M4 characters, you could purchase that product, then use the G2M to G8M converter to convert the M4 shape from that product into a G8M morph.

    Yes indeed, I am not interested in converting any other M4 characters but only M4 Base > G8M.

  • DMaxDMax Posts: 637

    This is what I produced through 3 products:

    (1) M4-G2M Legacy Shapes (https://www.daz3d.com/generation-4-legacy-shapes-for-genesis-2-male)
    (2) G2M-G8M Character Converter (https://www.daz3d.com/character-converter-from-genesis-2-male-to-genesis-8-male-)
    (3) Legacy UV (https://www.daz3d.com/legacy-uvs-for-genesis-8-michael-4)

    Would you guys consider this a successful conversion? Even if I were to change the eyes to something similar, I find the face shape a tad imperfectly converted.
    I personally find that it's similar but not identical... would this be the best quality of xerox that one would expect? Or one could potentially achieve a 100% xerox?

    (Left: Converted M4; Right: Original M4)

    Screen Shot 2020-06-13 at 8.38.38 AM.png
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  • LeanaLeana Posts: 11,691

    You'll never get 100% conversion as the mesh is different and doesn't have the same number of polygons.

    The converter has many options though, so you may be able to achieve results a bit closer.

  • DMaxDMax Posts: 637

    So I located one more dial within the Legacy Shapes which made the conversion more successful, I would say it is now 95% identical (I will try to plump up the cheeks a bit and it should be fine).
    For some weird reason, the converted G8 did not have eye lashes so I loaded a second G8 into the scene and re-parented the eye-lashes to the converted G8; also, the eyes did not really work out after I fitted other eye balls to it but that's OK too I am willing to accept the original brown eyes! Also, some parts of the genitalia did not work after the conversion (black patch) but that's OK, Michael 4 with his new breath of life will just have to be fully clothed and he's now heading out to enjoy some retail therapy in his huge brand new G8 wardrobe! :P

    I would consider this a success, wouldn't you?
    Big sincere thanks to everybody who helped here... jesusaramenes, Catherine3678ab and Leana! I learned SO MUCH from this exercise!

    M4-G8M.jpg
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  • Catherine3678abCatherine3678ab Posts: 8,337

    Congrats!

    G8's genitalia is a geograft item. If you apply those and then check the UV sets, you'll find one for M4 and M4 uncircumsized.

    G8's eyelashes are also a geograft item and one can load those separately, and apply textures to them.

    Some mat presets require that the figure be selected before they will work on an attached item.

     

  • jesusaramenesjesusaramenes Posts: 177
    edited June 2020

    Salut ;) désolé de répondre aussi tardivement mais je n'avais pas acces a mon pc, si le resultat vous convient c'est parfait ;)

    pour en revenir a ce qui a ete dit plus haut et comme vous avez du le remarquer l'uv map ne change en rien la forme du corps pour faire simple elle permet d'appliquer la texture d'un personnage V4 sur un personnage G8

    je n'avais pas mentionner les "legacy shapes" car je les considere imparfaite (ce n'est que mon avis de noob)

    pour verifier l'exactitude de la correspondance des formes il vous suffit d'avoir dans la meme scene vos deux version au meme coordonnées 0,0,0

    dans votre cas la version M4 et la Version G8-M4 en gardant leur uv d'origine respective et ce pour voir les differences de formes comme dans cette exemple avec encore une fois natasha en version G2 et G8

    ainsi vous pouvez voir par endroit la peau de la version G8 traverser la peau de la version G2, dans ce cas precis les differences sont du au nombre different de vertices que contiens les version G2 et G8

    voila ;) bonne soirée

    edit : pour ce qui du probleme des cils, je l'avais aussi et la technique de les appliquer a nouveau ne fonctionner pas, a presque chaque chargement du personnage ils etaient deplacer... 

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    2.png
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    Post edited by jesusaramenes on
  • DMaxDMax Posts: 637

    Oui j'ai beaucoup appris à travers tout cela et meme si le résultat n'est toujours pas parfait, je suis heureux d'en avoir tiré de nombreuses leçons! Je suis vraiment tenté d'acheter le GenX2 juste pour voir si la conversion serait meilleure avec cela mais je ne convertirais qu'un seul caratère M4 donc je ne suis pas convaincu que le coût du GenX2 serait justifié... en ce moment, j'ai un autre problème qui est de sauvegarder mon nouveau personnage M4-G8... hahaha

  • Oui je comprend tout a fait ;)

    pour ce qui est de la sauvegarde une maniere simple et de faire File->Save As->Scene Subset et votre personnage se trouvera sous Daz Studio Formats->MyLibrary->Scene Subsets

    si la scene est vierge il suffit de cliquer sur votre personnage pour le charger, si vous voulez l'importer dans une scene existante faites un clic droit et cliquer sur "merge into scene"

    bonne soirée ;)

  • DMaxDMax Posts: 637

    Oui je comprend tout a fait ;)

    pour ce qui est de la sauvegarde une maniere simple et de faire File->Save As->Scene Subset et votre personnage se trouvera sous Daz Studio Formats->MyLibrary->Scene Subsets

    si la scene est vierge il suffit de cliquer sur votre personnage pour le charger, si vous voulez l'importer dans une scene existante faites un clic droit et cliquer sur "merge into scene"

    bonne soirée ;)

    Merci bien cher gentil monsieur!

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