AoA subsurface shader white-out
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Please forgive any typos or auto-corrects, as I'm typing this from my tablet while I try to fix this on my desktop computer.
I'm having an issue with the AoA shader where when I load in a scene where I have previously applied and the AOA shader, when I render it, the areas that have the AoA shader are, effectively blanked out. If I reset the surface to Daz default and then re-apply the shader preset, it works fine, but I'd rather not have to reset the shaderes every time. especially when I've made some modifications tomynoriginal presets.
Now, I know there have been a couple of updates to the AoA shader since I made these presets (but not since I made the scene, since that was just last night), so might that have something to do with it?
Comments
we been there :)
1st trick is to delete the brickyard under your roaming apps folder
http://www.daz3d.com/forums/viewreply/603811/
also try fix via shademixer http://www.daz3d.com/forums/viewreply/604483/
the other try was to reapply the subsurface shader base
something about tilemaker corrupting sdl files, (can't find the original post)
Thanks. I'll take a closer look once I can use my desktop again. (This is one of those huge "shut down any program you don't need" memory hog images. Primarily because I didn't bother to trim down all the character texture files.)
those tif normal maps for the g2 figs are Hugemongous :lol:
can't remember where i saw it, there's preset to turn off sss for their mouth surfaces.
Oh, these are all Genesis 1. There are just 7 of them, each with their own textures, most with hair, and while several of the guys are showing off their pecs, only two really count as skimpwear.
And a fair amount of arms, armor bits, and jewelry, which is what had the AoA shaders applied
I just save my current view as a camera and close / reopen the scene and that usuallyfixes it
hmm guys in skimpwear, highly intriguing :)
hmm guys in skimpwear, highly intriguing :)
Yeah... sorta...