AoA subsurface shader white-out

DaWaterRatDaWaterRat Posts: 2,885
edited December 1969 in The Commons

Please forgive any typos or auto-corrects, as I'm typing this from my tablet while I try to fix this on my desktop computer.

I'm having an issue with the AoA shader where when I load in a scene where I have previously applied and the AOA shader, when I render it, the areas that have the AoA shader are, effectively blanked out. If I reset the surface to Daz default and then re-apply the shader preset, it works fine, but I'd rather not have to reset the shaderes every time. especially when I've made some modifications tomynoriginal presets.

Now, I know there have been a couple of updates to the AoA shader since I made these presets (but not since I made the scene, since that was just last night), so might that have something to do with it?

Comments

  • MistaraMistara Posts: 38,675
    edited May 2014

    we been there :)

    1st trick is to delete the brickyard under your roaming apps folder
    http://www.daz3d.com/forums/viewreply/603811/

    also try fix via shademixer http://www.daz3d.com/forums/viewreply/604483/


    the other try was to reapply the subsurface shader base

    something about tilemaker corrupting sdl files, (can't find the original post)

    Post edited by Mistara on
  • DaWaterRatDaWaterRat Posts: 2,885
    edited December 1969

    Thanks. I'll take a closer look once I can use my desktop again. (This is one of those huge "shut down any program you don't need" memory hog images. Primarily because I didn't bother to trim down all the character texture files.)

  • MistaraMistara Posts: 38,675
    edited May 2014

    those tif normal maps for the g2 figs are Hugemongous :lol:


    can't remember where i saw it, there's preset to turn off sss for their mouth surfaces.

    Post edited by Mistara on
  • DaWaterRatDaWaterRat Posts: 2,885
    edited December 1969

    Oh, these are all Genesis 1. There are just 7 of them, each with their own textures, most with hair, and while several of the guys are showing off their pecs, only two really count as skimpwear.

    And a fair amount of arms, armor bits, and jewelry, which is what had the AoA shaders applied

  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    I just save my current view as a camera and close / reopen the scene and that usuallyfixes it

  • MistaraMistara Posts: 38,675
    edited December 1969

    Oh, these are all Genesis 1. There are just 7 of them, each with their own textures, most with hair, and while several of the guys are showing off their pecs, only two really count as skimpwear.

    And a fair amount of arms, armor bits, and jewelry, which is what had the AoA shaders applied


    hmm guys in skimpwear, highly intriguing :)

  • DaWaterRatDaWaterRat Posts: 2,885
    edited May 2014

    I just save my current view as a camera and close / reopen the scene and that usually fixes it

    This was the first (well, second, but the first time I did the "reapply shader" route) time I'd been hit with this particular bug. And a re-load was probably going to take as long (or longer) than wound up taking me to fix it.


    Oh, these are all Genesis 1. There are just 7 of them, each with their own textures, most with hair, and while several of the guys are showing off their pecs, only two really count as skimpwear. And a fair amount of arms, armor bits, and jewelry, which is what had the AoA shaders applied


    hmm guys in skimpwear, highly intriguing :)
    Yeah... sorta...

    Lords_of_the_Sleeping_Savannah.png
    1200 x 900 - 2M
    Post edited by DaWaterRat on
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