Facial rigging in DAZ

kwanniekwannie Posts: 870

I am trying to add facial expressions to a head of an original character that has a face rig for G8 but no eye blinks or mouth viseme morphs, actually no morphs at all. I can use the dials to translate the jaw up and down or translate eyelid up and down  that kind of thing. But I have no idea how to create morph targets that could be used with mimic live, or us a facial animation from aniblock. Does anyone have any info on where I could find a totorial on how to go about this. Is there any autorig product, or tools in DAZ that expidite the process?

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  • kwanniekwannie Posts: 870

    Maybe the title of my post is too intimidating.  I am trying to inquire about is how plugins like mimic or aniblocks can access facial morphs that have been added to a custom head.  The head I am working with has a face rig so I can create morphs in a program like Blender the bring the morphs in via morph loader.................I think. But after the morphs are on the parameters window when I load the head, how do get Animate2 to use those morphs if I apply a saved facial aniblock.  I mean if the morps I create for a custom character are named the same as G8 Visemes and facial morphs can an aniblock be applied to it?

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