PBR material render

Hello, I use rendered sprites in Unity3D and I want to create PBR material for them.

How I can render pbr material information as single image, for example matalic map for my rendered image?

Is there a simple way?

https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Mask-Map-and-Detail-Map.html

Thanks a lot

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