Importing OBJs from Blender to DAZ3D and having scaling issues when fitting.
![flipdarkfuture_d975e74177](https://secure.gravatar.com/avatar/757d1dcb7c05b1977bc1aa58b377f01f?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F757d1dcb7c05b1977bc1aa58b377f01f_100.png)
Hey there, are there any tips on what settings I should be using when importing OBJs from Blender? I've consistently run into issues where my imported objects scale down to a tiny size after I try to run them through the transfer utility to weight and parent them to my character. Here are a few pictures of what I'm talking about (slight NSFW warning on the 3rd image.)
Image removed
Post edited by Richard Haseltine on
Comments
is the scale etc at 100% before doing transfer utility? (It should be). You might need to export/reimport at scale so you can reimport at 100%.
Try to scale your obj directly in the immport dialog:
They also need to rotate it like 45 degrees, judging by the image. So they will need to reposition it and then export and then import the repositioned object.
I would suggest you also apply scale and rotation in Blender before you export.
Please put the Viewport into Smooth Sahded view, by clicking the spheer to the left of the button labelled Perspective View in your first scrteen shot, if you need to show a nude, textured figure.
If you modelled the clothing around the base figure make sure you have the same preset selected in both the OBJ Export and OBJ Import dialogues in DS, and don't apply any transforms in Blender.
Daz's units is centimeters, while Blender's is meters. Don't scale it down by 100 in Blender, that will mess up any sims and lighting you may depend on for art direction, but rather scale it up by 100 on import. And there's a Y-Up option in Blender's OBJ export to fix the axes.