Weird deformation problems during fbx export to 3ds max 2015
![crowdurcrow](https://secure.gravatar.com/avatar/5ac87cbd6d0ecf043720e8635e34725a?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F5ac87cbd6d0ecf043720e8635e34725a_100.png)
anyone has an idea about how to fix this?i'm trying to export an animation from daz studio pro 4.6 to 3ds max 2015.my export settings and the result in 3ds max is in the pictures below .there are also some weird deformations about the wrists and elbows sometimes when i try it in other animations with other poses.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/82/b66fdeb16b2cd61f99e15d08c4c4e6.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/82/b66fdeb16b2cd61f99e15d08c4c4e6.jpg)
weird.jpg
1761 x 1007 - 207K
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/66/4e15f4fc614a57ab3c8a6370bb7199.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/66/4e15f4fc614a57ab3c8a6370bb7199.jpg)
normal.jpg
1920 x 1006 - 349K
Post edited by crowdurcrow on