Facial Hair / Beard Morphs FBX Export
![zmodis](https://secure.gravatar.com/avatar/262c9794452b66eb8b4920f6f82b0387?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F262c9794452b66eb8b4920f6f82b0387_100.png)
It seems that if you have a seperate beard mesh, and you export a figure with this it will create morphs identical to the face morphs you export. The issue with this, is that in any other program you now have 2 seperate morphs to deal with, one for the beard, one for the face. If you move part of the face .35 then you must move the beard .35 as well or they don't match.
Daz does not obey export rules here, so it does not appear as though you can say: don't export these morphs and bake the beard into figure.
What is interesting is that I have duplicates of the face morphs so the some of the face morphs (ones that start with head.something) seem to work as expected, where they and the beard work as one.
My question is, how can you tell Daz to use another morph like head.something so it too will be one with the beard?
So really what is the difference between Genesis8male.brows_up and head.brows_up?