CCT Issue... I think. Help Please!

KirtemorKirtemor Posts: 25
edited December 1969 in Daz Studio Discussion

I am having a problem learning how to use the CCT in Daz 4.6 Pro. I have not yet been able to aquire the Tutorials for sale here regarding Weight-Mapping and rigging. Here is my issue.

I created groups for my mesh, a dragon, in bryce and then saved the file as an .obj which I brought into Daz. I used the figure set up tool, and got the bones in the positions I want them, When I Tried to weight-Map the mesh, something ocurred that I do not like. See the image. The model seems to have broken at each segment seam. How do I correct this?

Rigging-WeightMapping_Issue.JPG
1364 x 709 - 109K

Comments

  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    Grouping it the way you did has split the mesh into separate parts, to fix it you will need to weld the mesh to get rid of the duplicate vertices along the group edges, UVMapper pro or classic will do this while keeping your groups, other programs usually delete the groups when you weld.

  • KirtemorKirtemor Posts: 25
    edited December 1969

    Thanks Bejaymac, That helped... Now on to... groan... triax weight mapping 120 sections. Fun time...

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