How to rig a belt in DazStudio ?
Hi,
I created a belt and a buckle which are two different mesh.
I preferred not to weld these two meshs.
In DazStudio, I used the Transfer Utility for these two parts.
The buckle is perfectly round, for a zero pose, as we see it in (1)
But the buckle becomes oval when the body is slightly tilted (2)
For certain poses, the buckle is totally deformed (3)
I also tried not to apply the Utility transfer for the buckle, parenting it with the abdomen only.
In this case, it does not deform, but for certain poses it disappears in the body.
For static poses, the buckle can possibly be repositioned everytime.
How to proceed, knowing that I wish to make animations.
Maybe I should do a more precise rigging than the Transfer Utility, but with what tool ?
Comments
This will help. https://www.youtube.com/watch?v=wp4x6DmDfc8
Thank you for your information.
I created an attachment point on the belt and the buckle is no longer deformed
Great!