Optimization of the model for use in the game
![ARSixshot_841e19c4](https://secure.gravatar.com/avatar/e8d95b3d558b63c19bca95e99c3464a7?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fe8d95b3d558b63c19bca95e99c3464a7_100.png)
The human model contains several separate materials and UV maps. How to combine them into one material with one texture in the DAZ or in Cinema?
https://fastpic.ru/view/112/2020/0617/_7c673c9a17967efa7d36b6880e4ed1d1.png.html
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/36/76941edb7ab9ed884731406189da57.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/36/76941edb7ab9ed884731406189da57.png)
Cinema.png
1920 x 907 - 288K
Comments
Before using it in a game you must first have the interactive license for each mesh object used. To combine materials use the texture atlas in the store.
I wanna know the answer as well, how to optimize any Daz3d model for games ?? ... or maybe daz is a bad choice whether we had the interactive license or not ?
I know Iclone have that option ready and very effective, not sure if daz has it.