skull cove lights and ground shadows? is there a light type/setting to only cast shadows?

MistaraMistara Posts: 38,675
edited May 2014 in Daz Studio Discussion

the skull cove lightset has 1 ibl ligt and 1 sun light.

no matter how i mess with it, i can't make it throw shadows on the ground. it's a brigtly lit day.

is there any way to alter one of the existing lights to make ray trace shadows on the ground?

do i need to do something to the ground texture?

is there such a thing as a light to only cast shadows but not add light to the scene?

thanks!

Post edited by Mistara on

Comments

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    Try reducing the intensity of the IBL light

  • JaderailJaderail Posts: 0
    edited December 1969

    The Fill light (ambient IBL As just noted above) is set to high. It is washing out any shadows cast.

  • MistaraMistara Posts: 38,675
    edited December 1969

    thanks! ready to give it a try. :)


    is there quick way in DS to move a figure next to a prop?

    so like, to move g2m next to/at a building in the skull cove, can i do that with a couple of clicks?

    the building is 0,0, copying the trans is a no solution.

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