Delicious food deserve a bite...

ZarquenZarquen Posts: 22

There is plenty of delicious food in the shop, I'm thinking in Oskarsson's sweet bakery props (that pink doughnut is asking for a nibble)

https://www.daz3d.com/sweet-bakery-props

Question is... can it being achieved with transparency maps, or a morph must be used for it?

Is there any option in Daz Studio for substract from a mesh the intersection with other mesh??

Need something easy, sure any 'bigger' program as maya, 3dmax can do it, but can't spent much time in this hobby (las of us 2 will be here in a couple of days) :-)

 

Thanks in advance

 

 

Comments

  • LeanaLeana Posts: 11,691
    Zarquen said:

    There is plenty of delicious food in the shop, I'm thinking in Oskarsson's sweet bakery props (that pink doughnut is asking for a nibble)

    https://www.daz3d.com/sweet-bakery-props

    Question is... can it being achieved with transparency maps, or a morph must be used for it?

    A transparency map would make a hole in it, not a bite. A morph could work, assuming there are enough polygons for that.

    Zarquen said:

    Is there any option in Daz Studio for substract from a mesh the intersection with other mesh??

    No.

    Zarquen said:

    Need something easy, sure any 'bigger' program as maya, 3dmax can do it, but can't spent much time in this hobby (las of us 2 will be here in a couple of days) :-)

    Free modelling programs like Blender and Hexagon can probably do boolean operations like that. However that would most probably alter the UVs, you'd need to create new textures.

  • ChoholeChohole Posts: 33,604

    Bryce can do it as well.   

  • Catherine3678abCatherine3678ab Posts: 8,337

    Don't use booleans in Hexagon, noooo. ;-)

    If "all" one does is delete mesh in Hexagon, the UV set will remain unchanged.

    One could also morph a bite using Hexagon, or Blender, or Bryce, etc.

Sign In or Register to comment.