Delicious food deserve a bite...
There is plenty of delicious food in the shop, I'm thinking in Oskarsson's sweet bakery props (that pink doughnut is asking for a nibble)
https://www.daz3d.com/sweet-bakery-props
Question is... can it being achieved with transparency maps, or a morph must be used for it?
Is there any option in Daz Studio for substract from a mesh the intersection with other mesh??
Need something easy, sure any 'bigger' program as maya, 3dmax can do it, but can't spent much time in this hobby (las of us 2 will be here in a couple of days) :-)
Thanks in advance
Comments
A transparency map would make a hole in it, not a bite. A morph could work, assuming there are enough polygons for that.
No.
Free modelling programs like Blender and Hexagon can probably do boolean operations like that. However that would most probably alter the UVs, you'd need to create new textures.
Bryce can do it as well.
Don't use booleans in Hexagon, noooo. ;-)
If "all" one does is delete mesh in Hexagon, the UV set will remain unchanged.
One could also morph a bite using Hexagon, or Blender, or Bryce, etc.