Adding multiple simulations to the same object

How can I add a second simulation to an object without the object resetting to its original geometry? For example, I position an object and run a simulation, then I move the object again while keeping the first simulation setting, and have it simulate again without resetting the default geometry but rather using the first simulation position as it's starting geometry.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,800

    You can't directly do that. What you can do is hide everything but the item in question, make sure the item's Mesh Resolution iss et to Base, and use File>Export to create an OBJ file (note which preset you have in the options dialogue). Clear the simualtion from the model. Then use Edit>Figure>Morph Loader Pro, click Choose Morph Files, and select your OBJ - make sure the preset matches that in the exporter as this controls scaling and orientation. Click the triangle next to the morph file in the lower section of the dialogue and turn on Reverse Deformations - this will subtract out any chnages from the pose. Now you can set the morph to give the model a new starting shape for your next simulation, though ti won't remember any of the simulation steps so the final result will not be identical to running a ne simualtion from the start.

  • I'll give that a try. Thank you very much.

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