Breast animation demo using my own algorithm (script)

marius_ifmarius_if Posts: 48
edited June 2020 in The Commons

Hello dear Ladies and Gentlemen,

Here is a simple demo moving breast animation I made.

Here is the link for the video clip:

https://imgur.com/a/P41LEVp

Dancing demo clip:

https://imgur.com/a/IoxqwQS

 

Post edited by Richard Haseltine on

Comments

  • nonesuch00nonesuch00 Posts: 18,333

    good job or is it good jobs? laugh

  • marius_ifmarius_if Posts: 48

    I have no idea how you would spell it ... :D

    Probably both ways is correct but don't ask me for the right choice :D

    Thanks for the feedback ;)

    I shall later use google translate though, there might be some hidden strawberries behind the berries :))))))))))))))))))))

     

  • RobinsonRobinson Posts: 751

    Thank you for this contribution to science.

  • marius_ifmarius_if Posts: 48

    As long as I haven't been asked to surface integrate the shorelines for N areas, I'll take it as an "Yes" :D

    Thanks for your feedback :)

  • IvyIvy Posts: 7,165

    Does the walk cycle come with the script or does it work on all walk cycles?

  • FSMCDesignsFSMCDesigns Posts: 12,783

    Nice. Of course if she has a bra on, it would change the movement

  • marius_ifmarius_if Posts: 48

    The script works on every animation, it works with timeline animations and also with aniblocks as well.

    Good animations would usually be more fluid, lower quality animations might have lower quality output.

    It depends on the motion capture device accuracy and sampling rate. Imagine interlaced 30 FPS capturing athletics 100m running and the output you get.

    It can be tuned but I ran the generic script on all animations you have seen.

    The bra has no influence on the breasts' movement, the bra is conforming to the breast movement only.

    Physx simulated clothes will also hit the animated breast polygons.

    In order to have breasts movement linked to bra material properties is too expensive to write and a good - I mean a relatively decent - behaviour

    would also imply a longer computing time for the scripted simulation. In my opinion would also imply interaction with the physx simulator as well and I'm pretty sure

    it would have little impact on how it would look, versus the price and - not at last - a far larger computing time.

  • CybersoxCybersox Posts: 9,085
    edited June 2020

    Not bad at all, overall, but when your figure leans forward at the end of the dance, her breasts stay spread widely apart and to her sides, whereas in reality gravity will pull them to the front and closer together, eventually becoming more conical.  I currently use an excellent script from Renderosity by Lola69 called BreastJig that does a better job of that, but your jiggles feel more natural and fluid.  I look forward to seeing where you go with this, though I'd frankly be more interested in it's applications for soft body sims for stills than for animation.

     

    Post edited by Cybersox on
  • RuphussRuphuss Posts: 2,631

    did i miss the script somewhere ?

    or is this a foreshadowing commercial thread ?

  • IvyIvy Posts: 7,165

    The script works with any animations? That is awesome!  It is a very natural looking breast movement effect. Though I do not have that much call for breast jiggles outside of adult or bikini beach animations. But I look forward to seeing its release :)

  • marius_ifmarius_if Posts: 48

    Yes, the script works with any animations, timeline or aniblocks.

    The script has not yet been released.

     

  • CybersoxCybersox Posts: 9,085
    marius_if said:

    Yes, the script works with any animations, timeline or aniblocks.

    The script has not yet been released.

     

    Ah... but will it work with a fat male character like George?  That's a market no one has tapped into yet. :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,625
    edited June 2020
    Cybersox said:
    marius_if said:

    Yes, the script works with any animations, timeline or aniblocks.

    The script has not yet been released.

     

    Ah... but will it work with a fat male character like George?  That's a market no one has tapped into yet. :)

    in DAZ studio maybe but 

    https://www.daz3d.com/forums/discussion/319536/jiggle-deformer-plugin-update

     

    Post edited by WendyLuvsCatz on
  • marblemarble Posts: 7,500
    marius_if said:

    Yes, the script works with any animations, timeline or aniblocks.

    The script has not yet been released.

     

    Sorry if I missed it but will this be a commercial release or a freebie? There was a freebie a while ago that worked quite well but stopped working after an update to DAZ Studio. The script author disappeared from the forum so there was never, as far as I know, an update. I also have the Lola69 script but didn't get it to work to my satisfaction. Maybe I should give it another try.

  • NylonGirlNylonGirl Posts: 1,939

    I was under the impression that animation itself was no longer working in DAZ Studio.

  • SevrinSevrin Posts: 6,310
    NylonGirl said:

    I was under the impression that animation itself was no longer working in DAZ Studio.

    That's a pretty easy thing to test.

    ...

    Still works.

  • marblemarble Posts: 7,500
    NylonGirl said:

    I was under the impression that animation itself was no longer working in DAZ Studio.

    There are timeline bugs in the latest beta but these have been reported. They are discussed in the DAZ Studio Discussion forum.

  • marius_ifmarius_if Posts: 48

    No idea who George might be.

    Next link is just a proof of concept,

    https://imgur.com/a/ti6jPph

    It will be a commercial release, yes.

    This is just a peek into the potential, belly animation has never been a goal.

  • marblemarble Posts: 7,500
    edited June 2020
    marius_if said:

    No idea who George might be.

    Next link is just a proof of concept,

    https://imgur.com/a/ti6jPph

    It will be a commercial release, yes.

    This is just a peek into the potential, belly animation has never been a goal.

    The black lines appearing as the belly moves are a bit off-putting making it hard to see the motion properly. I think that, if it is to be commercial, you would get a wider audience if belly and glute movement is included. Right now, I like the breast movement in your demo but wonder whether there will be sliders for damping, gravity, etc? I'm still not sure how it would work with clothing which, again, I think would be important to many.

    Post edited by marble on
  • Eustace ScrubbEustace Scrubb Posts: 2,709
    marble said:
    marius_if said:

    No idea who George might be.

    Next link is just a proof of concept,

    https://imgur.com/a/ti6jPph

    It will be a commercial release, yes.

    This is just a peek into the potential, belly animation has never been a goal.

    The black lines appearing as the belly moves are a bit off-putting making it hard to see the motion properly. I think that, if it is to be commercial, you would get a wider audience if belly and glute movement is included. Right now, I like the breast movement in your demo but wonder whether there will be sliders for damping, gravity, etc? I'm still not sure how it would work with clothing which, again, I think would be important to many.

    I agree with Marble, here.  The edges of your affected area on the belly break mesh (thus the black lines) a bit too much for pro-level work.  And since you asked, here's George.

  • Is this still going? If so, I hope you're making progress. I would be very interested in something that can add a bit of 'jiggle' to these figures. What figures are you aiming for them to work on?

    Also, is it only going to be for 'upright characters' or will it work in other positions?

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