how to save an altered model from Hexagon?

dinosaurmad87dinosaurmad87 Posts: 114
edited May 2014 in Daz Studio Discussion

Hi everyone I just alteed 1 of my dino models for my film all went great looks really good but when I send it back to studio and when I save it and load it back up it ends up become its original size before I sent it t Hexagon? Anybody had the same issue with this? If so can they tell me what to do so I can sort it also want to save it into my model list in Daz.
Plus I cannot find my property editor anyway been looking everywhere for it and apparently I need it to save the morph?

Chears, Ian. :)

Post edited by dinosaurmad87 on

Comments

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Hi,:), to undersatnd your problem,, maybe need more clear step what you try to do .

    if you try to make morph for your model and change shape, then save morph?
    or you try to change model geometry then altered current shape then overwrite current obj?
    or just import obj to daz studio, then save your model?

    And you model is already saved as Figure (or porp) in daz studio?

    If you import obj as new morph to daz studio,, you have controller of the morph.
    when you change value, your model shape should change.

    but when you save it as morph, the morph value turn zero.
    you may need to change morph value again, when you load the figure from original character duf.

    if you hope to record the new morph value, you need to save as (character, shape, scene subset,)
    after you save the morph.

    then,, you may need not property editor to save the morph.

    property editor are changed to "prameter tab ( edit mode )+ property hieralchy pane(tab)"
    but it usually used to set ERC,,,( controll other parameter by making link,,)

    if you simply hope to change your morph setting, (eg limits, or min, or max ,default value, file type, category etc,,)
    you can use parameter setting, just click right top side small gear, then change setting,
    after that you must need to save the morph as same name , same location again. then it can record your new setting)

    (you can use save modified assets too, but you must need to check which file are modifed
    and will be overritten.. , so that I do not recommend ,, without you clear uderstand about each data files,,)

    I think,,, telling more clear about detail, what you want make it easy for someone to help you.

  • dinosaurmad87dinosaurmad87 Posts: 114
    edited December 1969

    Ok I'll give this ago and let you know if I', still getting problems.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Hi,:), to undersatnd your problem,, maybe need more clear step what you try to do .

    if you try to make morph for your model and change shape, then save morph?
    or you try to change model geometry then altered current shape then overwrite current obj?
    or just import obj to daz studio, then save your model?

    And you model is already saved as Figure (or porp) in daz studio?

    If you import obj as new morph to daz studio,, you have controller of the morph.
    when you change value, your model shape should change.

    but when you save it as morph, the morph value turn zero.
    you may need to change morph value again, when you load the figure from original character duf.

    if you hope to record the new morph value, you need to save as (character, shape, scene subset,)
    after you save the morph.

    then,, you may need not property editor to save the morph.

    property editor are changed to "prameter tab ( edit mode )+ property hieralchy pane(tab)"
    but it usually used to set ERC,,,( controll other parameter by making link,,)

    if you simply hope to change your morph setting, (eg limits, or min, or max ,default value, file type, category etc,,)
    you can use parameter setting, just click right top side small gear, then change setting,
    after that you must need to save the morph as same name , same location again. then it can record your new setting)

    (you can use save modified assets too, but you must need to check which file are modifed
    and will be overritten.. , so that I do not recommend ,, without you clear uderstand about each data files,,)

    I think,,, telling more clear about detail, what you want make it easy for someone to help you.

    The OP has more information over here: http://www.daz3d.com/forums/discussion/39508/

  • kitakoredazkitakoredaz Posts: 3,526
    edited May 2014

    Ah I see, thank you patience^^ then do not mind dinosaurmad87.
    Anyway you seems solve problem,, it is all .

    =================
    then I understand,,not about OP case only,,
    I often feel ,, when some one try to make morph etc,,
    as Roygee said there,,and the type of rigging too.

    need to know whether the original file is a .cr2 or .duf - there are very different methods of handling morphs for these formats.
    and I move to the topic,, and learn there too.^^ not need same topic,, I understand.

    Post edited by kitakoredaz on
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