Wanted: Resting animation for speaking characters
Esemwy
Posts: 578
I'm not even sure what this is called. I'm looking for procedural animation for the head and upper body appropriate for a talking head (AniLip). What I'm after are the semi-random movements we all make while we're talking. I don't even really need waving hands or lower body right now, but I'd be happy to know what this sort of thing is called and where I might find such a product.
Thanks!
Comments
So much of this is dependent upon context (same with hand gestures). Almost impossible to do it procedurally (and correctly) without understand what is being said.
Generally, I don't think there are any current tools available that do t his - here or from others. In DS3 - or thereabouts... , there was a product called Life, or Living or (?), similar that generated random-ish idles. Not available or probably relevant these days, but that was the last one I saw (and I've been watching for such a tool too).
Options I can think of:
- generate and filch the mimic-live idles generated using the same audio - leaving the mimic lip-sync behind - use keymate to strip/save just the motions, then layer them on top of your anilip keyframes
- similarly find any relevant aniblock idles and burn-to-timeline, strip out the motion keys on the body-parts you don't like, then overlay onto your anilip keyframes...
- use puppeteer to set a collection of motions and record/manually puppeteer those motions while the audio runs, overlay onto your anilip keyframes.
- use mjcasual's "animotion" script to map the audio volume deltas to upper body/head motion sliders, relative to the sound volume, etc. I would bet this works best. Generate, then overlay on your anilip frames - then donate a bit mjcasual! :)
Let us know if you find any better options!
cheers,
--ms
eta: wording fixes
Perhaps this isn't exactly what you're looking for, but hopefully it's a decent starting point.
https://www.daz3d.com/genesis-8-alive
Please note that you need the required products previously installed for it to work.
There's also this, though ironically for a set of "idle" aniblocks Victoria moves around way too much LOL.
https://www.daz3d.com/animate-idles-for-victoria-8
https://www.youtube.com/watch?v=ZYTcL6uSvX0
There are probably more examples of this but Witcher 3 is the first that comes to mind. There's no catalogue for you to reference out there but you can easily notice how they're ciclying through several idle animations. Then they're mixing and matching, using several camera angles, using variations on the motion curves, and so on to fit with what is being said.
@zombiewhacker Those are exactly the kind of things I'm looking for. Seems like "idles" may be the term I didn't know.
@mindsong Some interesting suggestions there. I'll have to poke around at that and see how accessible that process is time and budget-wize.
@fuzzums_wuzzums_b2d044dcdb Different camera angles may help make it more organic looking. Thanks for the suggestion.
Looks like I have a start. Thanks everyone for decoding my request and setting me on the right path.
during this corona virus you could give your characters mask and then not worry about lipsynch ..lol But it would only be temporary until the covid-19 is over
Just released:
https://www.daz3d.com/idle-1-animations-for-genesis-8
just a slight puppeteering between two idle poses could work too but you would need to edit the generated keyframes to enable the anilip, expressions etc, if it's anything like Mimic you can get bobble head and tics otherwise