Simulation of breathing
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I use Blender, Cinema 4D and Maya, which can import DazStudio files in DAE, FBX or Alembic format.
There are also tools that build bridges between DazStudio and 3D softwares.
We can quote DaztoMaya and DaztoBlender to do this kind of work, as well as other tools that I will not talk about.
I will start testing DaztoMaya to work more easily on the character animations.
Looking at the description of DaztoBlender, I found this video on Youtube, who interested me:
https://www.youtube.com/watch?v=4TGyeXwcxnU
This work is very beautiful !
In fact, it isn't the animation that is ordinary, but it is a detail that we see at the end of this video.
I quite liked the breathing of the dancer with the sound effects.
I think we can do this breathing in DazStudio, but as I am not a DazStudio expert I would like to know if there is a simple method (or methods) to get there.
In addition, it would be interesting if a content creator of DazStudio offer a tool to simulate the breathing of a character.
Comments
They explain how they do the breathing (in Blender) in the video itself, from 2:48 to 2:58. Watch in slow motion if you want to read it.
In Daz Studio, there are animation products like this one: https://www.daz3d.com/genesis-8-alive
Try to read what I wrote.
I am not talking about the creation of animations but those that are available.
It is obvious that with DaztoBlender you can do many other things.
I use Blender but I will never install DaztoBlender, even if it is a very good tool. I have DazToMaya and that is enough for me.
In addition, the product you quote isn't specialized for breathing as we seen on the video.
On the other hand, the breathing which one sees on the video of Mitchy is very well made.
It is easy to make morphs to inflate the chest but more difficult to make morphs to simulate the breath with great realism.
Watch Mitchy's video instead of looking at the clock timer.
Then compare what you saw with the product you are quoting.
We have to be blind not to see the difference.
The animation we see on the video of the product you are quoting is basic.
We could also talk about the basic animations that we see for animals !
I am saddened when I see lions walking like robots.
At the beginning of 3D, these basic animations were acceptable. But now we want better quality !
It's a question of opportunity cost. These things take a very long time to produce (hand animated). Mo-cap is expensive too, though getting cheaper all the time. Daz has never really had a particularly good animation library which is a pity because anibloc is a great idea. I think once it has working IK, there will be more interest in using Daz for animation.
Having said that I don't believe what he's done there is all that difficult to do yourself. I would avoid scaling (especially non-uniform, which can cause all kinds of problems in a typical 3d pipeline) and do it as a series of morphs. The trick in his work was where he put the keys. But still, to my eye it looks kind-of weird and not quite right, so there's that too. When you're out of breath your ribcage doesn't really expand in waves.
It is very pleasant to find quality animations, ready to be used.
Personally, I don't want to spend time in this type of work.
I don't like to engage in diverse activities.
Chris didn't quite understand what I meant.
If I'm amazed by Mitchy's work, I don't want to know how he managed to achieve his result.
Whatever interests me is having an animation that can be used with a simple mouse click.
Does anyone have both this Mitchy script and the Diffeomorphic Daz Importer? I'd like to see a comparison.
I know that one is free and the other is not but aside from that, I get the impression that the Mitchy script only works with G8 and I don't have any G8 males so that would make it a non-starter. Does the Mitchy script do material conversion? The video is very impressive but a lot is left out by way of full description.