Is 6gb gpu users are happy or biting their hands?

in The Commons
Who are using GPU with 6GB Vram are happy or biting their hands after purchasing 6GB gpu instead of 8GB gpu? I am asking because I am planning to upgrade my GPU RTX2060 6GB this year.
Or I should go for expensive card? Though probability is very thin because my budget is limited.
Comments
I did OK with a 6gb 1060, and from what I've read the raytracing cores in the 2060 will help cut the memory usage a tiny bit making it a little more efficient with its 6gb.
I too have a 6Gb GTX 1060. I do fairly simple renders with a couple of figures, plus a few UltraScenery ones. And no, I am not regretting getting a 6Gb card. It has dropped to CPU only once for me in my usage - when using Caprice hair. So I don't use it now.
Another 6gb 1060 user here. I rarely hit the limit. If you are consistently doing scenes with 3+ characters in scenes with intensive environments you probably need more, but even with a little optimization you can still manage fine with 6gb
If you are primarily rendering one scenes with 1-2 characters (which gudging from the gallery is a lot of users) you will absolutely be fine.
I primarily do scenes with 1 character but 1 character + clothes with 4k textures + highly memory intensive strand hair + stonemason set as backdrop fits easily
I also have managed to fit 2 characters + pretty memory intensive hairs for each + background on my old laptop with 2gb gpu (main key both characters were wearing pants so I got rid of their leg textures 8 4k textutes that otherwise wouldve been just sitting there taking up memory)
I have a 1060 and am happy enough with it. Yeah I don't get 5 minute Ultra HD renders, but my scenes do just fine and with good optimization, I can squeeze multiple g3/8 figures into a scene. And considering I was just 2 years ago rending CPU only, with even simple things taking 24 hours or more, I am extremely pleased with letting a render run overnight. 8 hours is better than 24+.
I have a 6 GB 980 Ti and I usually wish for more memory on the card, I hit the limit often and have to use Scene Optimizer. I don't think my scenes are unusually complex most of the time. When I buy a new card, I will definitely get more memory. If you use Daz Studio a lot, buy the best card you can justify spending money on, but don't overspend what you can reasonably afford.
Does Scene Optimizer work well for you? Does it affect the image quality much? I've been thinking about getting it.
I've been using a 6 GB GTX 1060 and it seems to do well for me.
Forgot to mention, I render mostly upto 2 characters, occasionally 3 characters, mostly non HD characters. Along with few props or a medium size environment.
I am now going to view your artworks for getting an idea of heavy and complex scenes 6gb can handle.
I recommend without any second thought get it.
I use a 6GB 980ti; I've been meaning to upgrade for a year or two, and had saved the cash too for a Titan.
I've been using Blender for rendering for about a month or so now, and have no plans to upgrade at this time. I am a long-time Blender user though, so that option certainly won't be for everyone.
IMO 8GB is barely enough for Iray.
It depends on what kind of scenes you want to render, and how much time you are willing to invest in fine-tuning. I mean if I were going out today to buy a card specifically to use with Daz Studio, I'd probably look for more memory, but there's a lot you can do with a 6 Gb card.
Scene Optimizer works very well. It has options for how much to reduce the texture maps. I ususally choose 2X, unless something is way far away; then I choose a higher value. It includes a clever way to store a list of all original textures before you run the optimizer, and a way to easily restore an original texture to the surface, if your render shows that the result for that surface was deteriorated. It has many other handy features, too, like the ability to clear out all displacement maps. It will show you the subdivision resolution on all the items and let you change it. I recommend it highly.
Depends on if you're using subdivision with your figures and how high, how big your sets are, how many textures, do you use iray preview all the time, yadda yadda.
6 years ago I had a 4gb card, then I coughed up and got the 980ti and though that was amazing. Then I got a 1080 and couldn't imagined how I lived with less than 8.
Then I had an 11gb 1080ti, and swore when I first got it years ago I would never need another video card. Fast forward 3 years later and I'm complaining because If I want the two figures to render at 4 subdivision in a room set and I have to turn off iray preview if I want it to render.
So I finally coughed up the cash and bought a Titan RTX and I couldn't be happier. I don't think about anything anymore when I render and had few occasion where the system memory couldn't handle transferring what I wanted to render to the Titan RTX when I was pushing its buttons.
I say all this to say that it's up to what you make and how complex you are, and more memory never hurts than less. No matter what you get, you'll eventually hit its limits.But chances are it will be awesome to you when you first buy it if it was better than what you had before :)
+1
This especially.
@OP Money in the bank is your benefit; giving it to nvidia is theirs.
a lot of the more recent sets and some of the HD clothes and characters simply won't fit on my 980ti so yeah better off using my superior Win7 computer without a dedicated graphics card and just grinding with the CPU when that happens
and rendering backgrounds for composition afterwards
certainly cannot fit any actual people in them
mostly I just use other software than DAZ studio for this reason
It's the textures that take up the most memory on the GPU. Even with high subd settings geometry memory usage is mostly pretty low.
The render resolution also factors in, as well as using canvases or not. A few years ago I did renders at 10k x 10k resolution with multiple canvases on a few of stonemasons sets. That barely fit onto 8GB (but it did!)
Then you can switch iray instance optimization between memory and speed if memory fills up, as well as activate texture compression in studio settings.
Overall I´d recommend getting 8GB if you can. It'll hold up better over time. But if thee budget really does not allow for that, you can still work pretty well on 6GB.