Does DAZ Studio recognize edited Normals?

DesertDudeDesertDude Posts: 1,238
edited June 2020 in Daz Studio Discussion

Hi all, total noob to DAZ Studio, so please forgive me. Asking this question for a friend. smiley

The goal: Import geometry into...that smoothie app that starts with a 'B' and use one of two Modifiers (Normal Edit or Data Transfer), then export using any of the three file format options that DAZ allows to import, and hope the edited Normals are not recalculated upon import.

I can do this in Carrara by exporting my edited Normals geometry as an OBJ, then importing into Carrara and, from the WaveFront OBJ import dialog box, selecting 'Facet Meshes'.
I see no such option in DAZ Studio when importing an OBJ file, even after clicking 'Show Individual Settings'.

Curiously, the screen display of the geometry as a DAE file in the file browser looks like it is displaying the edited Normals, yet upon import into DAZ...no dice.

There are many uses for this that go way over my head, but one use is to create a stylized look and uniformity of edited normals for foliage. This is used a lot in video games (another area I have no knowledge unless we're talking 80's / 90's arcade games...)

Here are some pictures which I hope can clarify.
These first two are renders from Carrara:

 

 

Here is the 'Leaf' object:

 

 

Here are my imports into DAZ Studio...I don't think it recognizes edited Normals...

Screen shot of file browser from computer...looks like edited Normals still

 

 

Screen grab of unedited Normals in 'B'

 

 

After applying Data Transfer Modifier, using an enlongated sphere. You can see the Normals popping out as if they were part of the same sphere.

 

 

 

 

 

tree_unedited1.jpg
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tree_edited1.jpg
600 x 600 - 65K
leaf_object.jpg
656 x 645 - 67K
import_daz.jpg
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file_browser_screen_grab.jpg
582 x 286 - 43K
unedited_b.jpg
699 x 625 - 151K
edited_b.jpg
754 x 660 - 176K
Post edited by DesertDude on

Comments

  • StonemasonStonemason Posts: 1,195

    I'm pretty sure DazStudio completely ignores any normals that are in obj's and creates it's own on import

  • DesertDudeDesertDude Posts: 1,238
    edited June 2020

    I'm pretty sure DazStudio completely ignores any normals that are in obj's and creates it's own on import

    Thank you Stonemason for confirming...agh, what I had suspected. sad
    Yet there is this strange option upon import as an OBJ in Carrara that retains a sort of...shading as a skin / primitive. If you convert to other modeler you lose the special shading. Cool and, weird.

     

     

    convert.jpg
    999 x 567 - 54K
    Post edited by DesertDude on
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