BVH import broken ?

It looks like BVH import is broken these days (correct me if I am wrong), I tried to import a G3 BVH from iClone to DS, this worked fine before with G2 and a previous version of DS (not sure what version), as far as I remember it worked fine with G3 also but I am not 100% sure, the BVH is fine, importing the rig to anything else animates perfect, nothing wrong with it, but the BVH importer maps a lot of the bones incorrect (really messed up), even correcting all the wrong mapped bones does not help, the imported animation is wrong (and it usually crasch anyway if I try to load a saved mapping later on)

Am I correct that this worked before ? if so what version do I need to restore to for it to work ?

I have not tested yet so does anyone know if it works ok with G2 or G8 ?

(The test file was a mixamo animation, mapped to an imported G3 character in iClone and exported out as a BVH from 3DX, the worst part is the left shoulder for some reason the shoulder twist bone is going wonky, but there are other bones that end up wrong also, the left shoulder twist bone has a check box that it is mapped to a bone in the figure but nothing is selected in the figure bone list, a nose bone is mapped to a bone in the left hand!!)

 

Comments

Sign In or Register to comment.