Genesis 2 Female Hair

WolfieWolfie Posts: 40
edited May 2014 in Daz Studio Discussion

First of all, I really hate coming to ask for (more) help. But I am at my wits end. I have tried so many things, and I have gotten tips and help from some pretty awesome friends, but I am still having issues.

I am not even sure where to begin. I have some V4 hair models that I created that I would like to convert to Genesis 2 Female, as I am in the process of attempting to return to broker here at Daz (if I can get this work that is). I have created new OBJ's for Genesis 2 Base Female, and all the additional female characters I want to support.

So far, these are the steps I have taken.

01) Load Genesis 2 Base Female
02) Import Genesis 2 Hair OBJ
03) Parent hair to G2F Head
04) > Edit > Rigging > Convert Prop to Figure - TriAx Weight Mapping - Inherit Skeleton of Parent - Accept.
05) Save As >Support Asset > Figure/Prop Assets - Follower/Hair - Genesis 2 Female compatible - Accept.
06) Delete hair from scene, and reload from Library - Auto-Fit pop up - Unsupported - Hair/Shoulder Length - Accept.
07) In Scene tab, click on G2F, and apply character morph - for this I am using Teen Josie 6
08) In Scene tab click on Hair, and then Parametres tab, and turn on "Hidden Properties"
09) In Parametres, Actor, copy internal name for Teen Josie (FBMTeenJosie)
10) Load Morph Loader Pro
11) Locate "TeenJosie" fit - Name corrected to internal name "FBMTeenJosie" - Overwrite Deltas Only - Accept - Created Successfully - Ok.
12) In Scene tab, click on G2F, and in Shaping tab, apply Teen Josie.

At this point, the morph changes to fit to Teen Josie, but there is some deformations in the hair in cheek bone/eye area. If I apply a Smoothing Modifier, set to 5, this fixes the deformations, but other parts of the hair, such as small accessories like an elastic, become "lodged" into the hair (poke through)

I have tried the steps above several times, and in different ways - such as not saving out the hair figure until AFTER applying the character fit, and it always results in the same, or similar way.

I've been fighting with this for days on end, at first one my own, and then again with a bit of help from my friends (EmmaAndJordi). It was actually Jordi who suggested I come here to see if maybe someone can figure out what is happening.

Any help would be GREATLY appreciated. You have no idea. :-)

~Wolfie~

Post edited by Wolfie on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,291
    edited December 1969

    Did you make sure that Josie's scale and transforms were zeroed before exporting the dummy you used for creating the morph? If not you will be getting doubled effect. Also make sure that only one morph was applied - I can't recall if Josie is one, but some characters actually use a couple of slave properties driven by the master property and again if you don't restrict your morph to only one of those you are going to end up with a doubled-up effect from your morph and the other morphs DS is following.

  • Richard HaseltineRichard Haseltine Posts: 102,291
    edited December 1969

    I just checked, Josie is a morph that is actually driving two other morphs, plus scaling, plus some hip translation. For your hair, you need to match the Josie head presumably, and possibly the body too depending on how it interacts with the hair.

  • WolfieWolfie Posts: 40
    edited December 1969

    Did you make sure that Josie's scale and transforms were zeroed before exporting the dummy you used for creating the morph? If not you will be getting doubled effect. Also make sure that only one morph was applied - I can't recall if Josie is one, but some characters actually use a couple of slave properties driven by the master property and again if you don't restrict your morph to only one of those you are going to end up with a doubled-up effect from your morph and the other morphs DS is following.

    I just checked, Josie is a morph that is actually driving two other morphs, plus scaling, plus some hip translation. For your hair, you need to match the Josie head presumably, and possibly the body too depending on how it interacts with the hair.

    Hi Richard,

    First, thank you for such a quick response.

    Ok, to answer your questions. Initially, in the case of Josie, I hadn't corrected her Y axis, but this was one of the points Jordi had told me about. So I re-exported her with zero transforms, and then re-fit my hair to her newly exported OBJ.

    And you hit the nail on the head with the slave properties. I think this is where I am having the biggest issue. I can get it to work if I just create the head fit, and then only apply the head shape.

    I run into issues when trying to do both. If I set Teen Josie 6 to 1 (the head and body combo option), and then zero out her transforms, export, re-fit, and then use Morph Loader to apply the new fit, the hair is either a) strangely distorted in the eye / cheek area, or, it isn't sitting in the correct place on her head... As tho turning the Y trans back to 0, and exporting, and refitting, didn't actually take effect. Does that make sense? :-)

    I've heard that Teen Josie 6 is pretty tough to fit to, and I guess I probably shouldn't have started my fits with the hardest one.. but at the same time, if I can figure it out, imagine how easy the rest will be. ;-)

    ~W

  • KarthKarth Posts: 710
    edited May 2014

    Hi,

    have had Kind of this with a figure hair too.
    Only and best way at the end was to go this way :

    Disable the Fit to ...to None
    Move it in Scene Parameter under head.
    Save that hair as prop !
    I think its better now to make sure all Morphs are delete in Folder.
    Or save under a new Name.

    Load

    Do your headshapes for characters.

    Dial a head in from a shape and do Fit Morphs for them
    Locate it under Actor / Fit shapes or something like that

    Save
    Now you have to dial in your character ( AutoFollow is off)
    ..but everything should be fine.
    Add some adjustment Morphs

    Should work when i understand everything right :-)

    Greetings Karth

    Post edited by Karth on
  • WolfieWolfie Posts: 40
    edited December 1969

    Karth said:
    Hi,

    have had Kind of this with a figure hair too.
    Only and best way at the end was to go this way :

    Disable the Fit to ...to None
    Move it in Scene Parameter under head.
    Save that hair as prop !
    I think its better now to make sure all Morphs are delete in Folder.
    Or save under a new Name.

    Load

    Do your headshapes for characters.

    Dial a head in from a shape and do Fit Morphs for them
    Locate it under Actor / Fit shapes or something like that

    Save
    Now you have to dial in your character ( AutoFollow is off)
    ..but everything should be fine.
    Add some adjustment Morphs

    Should work when i understand everything right :-)

    Greetings Karth

    Hi Karth!

    I agree totally. All my fit shapes work flawlessly when I create the hair as a prop, even after I apply all my style morphs. This is actually the exact method I had originally used. Problem with that is that if I were to submit it to Daz, they wouldn't want it as a prop file. (Or so I have been told - I could be wrong)

    ~Wolfie~

  • KarthKarth Posts: 710
    edited December 1969

    Ah...

    Sometimes the prop way is smarter.
    I would explain them why this way is better for the hair.

    For the customer its much easier too.

    For the figure way you have to add much explaining text to readme sometimes
    ..and who study the readme ?

    I would try.

    All the best

  • kitakoredazkitakoredaz Posts: 3,526
    edited May 2014

    I just think,, what I may try,, if I bought jossie,, then try to modify hair,,

    1 I may need to make (ovewrite) generate morph ,when I apply only head morph. FHMjosie
    2 next I need to make (overwrite) generate morph, when I apply only body morph. FBMjosie.

    Both morph will be applied to hair , when I use one controller jossie shape..

    it is start plan.

    Next,,, When I apply FHMjossie to gen2female, the hair not fit well,, so that I export the current shape,
    and adjust shape , then import the obj as morph ,, I tried it overwrite FHMjossie.
    but it may not work as Richard said already.

    Because,, FHMjossie may have ERC morphs as subcomponet or change scale, rotate by ERC,,

    Then,,, I make "delta" morph from "current shape" temporarily.

    I import the new shape.obj as morph , but with reverse shape option.
    When I manually set value 100 for addFHMjosie,, now the hair should fit well. I save it as morph for the hair.

    [

    Next,, load gen2female, then serch the FHMjossie, in parameter tab of gen2female .
    go to edit mode to tweak the parameter.

    select the controller, r-click,, selct> show in property hieralchy pane. I may find subcontrollers of the FHMjossie.
    remove all subcomponents temporally.. (but never save the current morph,,)

    Now I can apply only FHMjossie for gen2female.. then load hair , fit hair to the gen2female.
    apply FHMjossie only.. it should be generated to the hair. But gen2female not change scale ,not change sub-component morph etc,,
    (because I removed all ERC)

    next select hair, apply addFHMjossie. (it may not fit so well, but do not mind)
    the current hair is the true shape which I need to overwrite FHMjossie.

    export current hair shape as FHMjossie.obj..
    then,, delete gen2female,,, load new gen2female (now FHMjossie should have all subcomponents as same as before)
    fit hair to gen2female again. ( need to remove the addFHMjossie value to zero manually)
    import the FHMjossie.obj.. by morph loader pro, name it FHMjossie to overwrite " FHMjossie

    ." delta only.

    (Edit,, sorry,, Now I think,, these step is wrong ><; but I feel it somowhat near,, ,, may need more clear head,<br /> and actually try it out of my head)

    this time, when I add FHMjossie to the gen2female,, hair must fit well (it depend on only my modeling skill ,,)

    I need same step for FBMjossie too,,, then overwrite FBMjossie.

    after that,, If I use one controller (change Head, body) , the hair may fit well without problem.

    I hope it have some true points.

    then I do not have jossie but if the FHM include eye lush morph,,
    it seems more difficult ,,, (if it include eye lush movements heavy,
    I may make projection morph for FHM jossie, at first,,then try to reshape auto-generated morph for FHM.

    Post edited by kitakoredaz on
  • WolfieWolfie Posts: 40
    edited December 1969

    then I do not have jossie but if the FHM include eye lush morph,,
    it seems more difficult ,,, (if it include eye lush movements heavy,
    I may make projection morph for FHM jossie, at first,,then try to reshape auto-generated morph for FHM.

    Yeah seems Josie is a tough one to work with. And You are correct about the eye lush issue. The deformations I am getting are around the eye area.

    ~Wolfie~

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Sorry wolfie,,><; I found my mistake already about morph step, (I often find problem when I try to seep ^^;)</p>

  • KarthKarth Posts: 710
    edited May 2014

    And what happens if the hair has little deco and

    you dial in an Ear Morph or an unsupported shape ?

    I personally dont like those Looks

    A prop with fit and adjustment Morphs is much easier to handle.

    So at the end i would say..take a look to the hair and whats the best Option for it.


    My 2 Cent :-)

    hair_ear_asprop.jpg
    185 x 203 - 19K
    hair_ear.jpg
    245 x 271 - 38K
    Post edited by Karth on
  • WolfieWolfie Posts: 40
    edited December 1969

    Karth said:
    And what happens if the hair has little deco and

    you dial in an Ear Morph or an unsupported shape ?

    I personally dont like those Looks

    A prop with fit and adjustment Morphs is much easier to handle.

    So at the end i would say..take a look to the hair and whats the best Option for it.

    My 2 Cent :-)

    Exactly. :-) I am going to play around more with this to see what happens. Might just be that I drop Teen Josie 6 (and *maybe* Girl 6) as a supported figure, since she (they) seems to be the only one causing my any issue.
    Thanks Everyone!

    ~Wolfie~

  • KarthKarth Posts: 710
    edited December 1969

    Yep !!

    Good Luck and Good sales :-)

  • WolfieWolfie Posts: 40
    edited December 1969

    Karth said:
    Yep !!

    Good Luck and Good sales :-)

    Thank you, and to you as well!

    ~W

  • Silas3DSilas3D Posts: 608
    edited December 1969

    Sorry its a bit late but I've had similar problems creating clothing for miss Josie - if you export your avatar of her at 101.5%, the regular delta morph replacement should work, at least it does for the body morph :)

  • WolfieWolfie Posts: 40
    edited December 1969

    tigerste said:
    Sorry its a bit late but I've had similar problems creating clothing for miss Josie - if you export your avatar of her at 101.5%, the regular delta morph replacement should work, at least it does for the body morph :)

    Great! I'll give that a try next time I am working with her.
    Thanks for the tip!

    ~Wolfie~

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